Zeus – a tool for generating rule‐based serious games with gamification techniques
Autor: | Liliana Avelar-Sosa, Cuauhtémoc Sánchez-Ramírez, Humberto Marín-Vega, Luis Omar Colombo-Mendoza, Jorge Luis García-Alcaraz, Giner Alor-Hernández |
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Rok vydání: | 2020 |
Předmět: |
Computer science
020207 software engineering Rule-based system 02 engineering and technology Serious game Computer Graphics and Computer-Aided Design Zeus (malware) Game design Human–computer interaction Proof of concept 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Architecture Computer aided instruction |
Zdroj: | IET Software. 14:88-97 |
ISSN: | 1751-8814 1751-8806 |
DOI: | 10.1049/iet-sen.2019.0028 |
Popis: | Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques. As proof of concept, the authors introduce Zeus, a platform for developing ruled-based serious game applications with gamification techniques. Zeus aims at generating gamified applications that can meet the learning goals set by users. These goals will be reflected through both learning and game attributes that users can personally select. To assess the functionality of the authors tool, they conduct a qualitative evaluation of four rule-based serious game applications developed with Zeus to help students learn about arithmetic. They make use of the Fun Toolkit to perform this evaluation in terms of the delivery of both fun and learning experiences. Their findings are encouraging in the context of learning basic arithmetic operations with Zeus game applications. |
Databáze: | OpenAIRE |
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