An Experiment: An International Comparison of the Decision-Making Process Using a Business Game

Autor: Chiaki Iwai, Mitsuru Morita
Rok vydání: 2016
Předmět:
Zdroj: Simulation and Gaming in the Network Society ISBN: 9789811005749
DOI: 10.1007/978-981-10-0575-6_17
Popis: Our research team took a closer look at the decision-making process in different countries and conducted a comparative analysis of this not only through field surveys involving questionnaires and listening surveys but additionally through the use of game simulation. In the experiment, a business game, using the same scenario for all, was implemented; the process was videotaped; and by text mining an analysis of frequently occurring words was carried out for each person speaking. The three experiments were conducted over approximately 3 hours with students at business schools in Japan, Russia, and Vietnam. The business game used in the experiment was ABG system we developed in 2014 with a scenario which each participating team played the role of a manufacturer producing and selling a high-end camera product like Canon and Nikon brand in a single market. As a result, two hypotheses are supported. In Japan, a group-led decision-making process will be conducted and a business culture that values the harmony of the team over the individual will be seen. In addition, Japan will reflect a culture where male are at an advantage. In Vietnam, the decision-making process will be comparatively group-led. There will be a strong degree of bureaucracy that will be expressed by an emphasis on respective roles. Another hypothesis with regards to Russia was not supported. The group discussion was videotaped, and not only was it possible to perform quantitative analysis by text mining these conversations, but it was also possible to perform qualitative analysis.
Databáze: OpenAIRE