Working with Volumetric Meshes in a Game Engine: a Unity Prototype

Rendering; Physical simulation; Volumetric models; Mesh geometry models; Humancentered computing --> Interaction techniques -->
DOI: 10.2312/stag.20201240
Přístupová URL adresa: https://explore.openaire.eu/search/publication?articleId=doi_________::79e55eab839768e03943bd854e8737f2
Přírůstkové číslo: edsair.doi...........79e55eab839768e03943bd854e8737f2
Autor: Pitzalis, Luca, Cherchi, Gianmarco, Scateni, Riccardo, Spano, Lucio Davide
Rok vydání: 2020
Předmět:
DOI: 10.2312/stag.20201240
Popis: Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and developing new algorithms for the creation, manipulation, and visualization of this family of meshes. In the meantime, Game Development became a relevant field of application for CG practitioners entangled with AR and VR techniques. In this work, we position ourselves at the confluence of these two broad research and development paths. We introduce a custom data structure aiming at using volumetric meshes in Unity. To this purpose, we combine gaming techniques and interactions with typical operations of volumetric meshes. Besides this, to make the researcher experience more realistic, we also introduce features to manipulate volumetric meshes for their projects in an immersive environment using VR techniques. We think this feature can be useful in developing tools for 3D Sculpting or Digital Fabrication.
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
Tools
57
62
Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, and Lucio Davide Spano
CCS Concepts: Computing methodologies --> Rendering; Physical simulation; Volumetric models; Mesh geometry models; Humancentered computing --> Interaction techniques
Databáze: OpenAIRE