Inclusion of Teaching Slides in Games: Analysis of the Efficiency, Effectiveness and Satisfaction
Autor: | Marcel Toshio Omori, Alan Salvany Felinto, F. H. Nakagawa |
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Rok vydání: | 2013 |
Předmět: |
Class (computer programming)
General Computer Science Relation (database) Multimedia Computer science Vocational school Iso standards computer.software_genre Usability engineering ComputingMilieux_COMPUTERSANDEDUCATION ComputingMethodologies_DOCUMENTANDTEXTPROCESSING Learning methods Electrical and Electronic Engineering Computer aided instruction Inclusion (education) computer |
Zdroj: | IEEE Latin America Transactions. 11:1372-1377 |
ISSN: | 1548-0992 |
DOI: | 10.1109/tla.2013.6710386 |
Popis: | In this paper studies have been conducted to evaluate the efficiency, effectiveness and satisfaction of the inclusion of didactics slideshows in games. To quantify the impact of this learning method, we developed a slideshow, a game containing the same slides of slideshow and an evaluation questionnaire to assess and compare the two means of teaching. The methodology of analysis was based on usability engineering and ISO 9241-11. The application of this study was done in a vocational school and a graduating class. The data quantified that include slideshow in games increase the efficiency and satisfaction but does not alter the effectiveness in relation to the slideshow. |
Databáze: | OpenAIRE |
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