Depth of Field Effects for Interactive Direct Volume Rendering
Autor: | Mathias Schott, Vincent Pegoraro, Tobias Martin, Sean T. Smith, Charles Hansen, A. V. Pascal Grosset |
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Rok vydání: | 2011 |
Předmět: |
business.industry
Computer science ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Volume rendering Computer Graphics and Computer-Aided Design 3D rendering Real-time rendering Rendering (computer graphics) Computer graphics (images) Computer vision Shading Depth of field Artificial intelligence business ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Computer Graphics Forum. 30:941-950 |
ISSN: | 0167-7055 |
Popis: | In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions. |
Databáze: | OpenAIRE |
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