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The SeisSchool Norway project aims to create interest in geoscience and seismology among high school students, as do similar projects in several other countries. Few of them appear to have been successful, and reasons appear to be (1) lack of professional seismic equipment and (2) data access and analyzing tools remain clumsy. We try to incorporate such constructive features in our Cossack Ranger design, namely that sensors can be installed in school yards, record earthquakes in a professional manner that is easily accessible, and are also suitable for student analysis. The rapid growth and easy access to the SeisSchool Norway network (Fedorenko et al., 2000; Filatov et al., 2003) have attracted the interest of both teachers and students in participating schools in Norway and elsewhere around the globe. This in turn has given us the challenging task of providing supplementary and stimulating learning material relating to geoscience to students who are scientific novices. An electronic learning set-up is the modern solution to this problem, with the added advantage of being transparent to any school location. The learning material is delivered in the form of e-modules—sophisticated interactive multimedia software programs (Hesthammer et al., 2001). An e-module is executed on the student's own PC platform and provides an exciting interactive learning experience. Production of a highquality module is a complex process. In order to achieve reasonable production cost while keeping module quality high, we followed a number of design principles, such as (1) separation of content and presentation; (2) separation of programming, graphic design, and content management; and (3) use of standard technologies. In this contribution we first outline e-module topics currently in production but then emphasize the technology used in producing such modules, including animations and generally available independent of PC copyrighted software. ### The Dynamic Earth This learning module addresses the following main … |