Popis: |
Nowadays, the digital revolution has changed the conventional way of acquiring images and reproduction of the existing or the imaginary world, leading to new forms and dimensions of the “reality”. The perception of the user is expanded through 360° technology, Augmented Reality (AR), Mixed Reality (MR), Virtual Reality (VR) platforms that originally sprang through the gaming industry and have influenced, among other things, the field of culture, both in terms of its production and its management and enhancement. Our research work aims to present the issues of the related policy framework that arise from the use of the new digital technologies which in our days drastically change the way of management of the Greek tangible cultural heritage. The paper will concentrate at the interaction between archaeological law, copyright law and the use of digital media of creation, promotion and diffusion of tangible cultural heritage. |