VGPM: Using business process modeling for videogame modeling and code generation in multiple platforms
Autor: | Jordán Pascual Espada, Jaime Solís-Martínez, Juan Manuel Cueva Lovelle, Natalia García-Menéndez, B. Cristina Pelayo G-Bustelo |
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Rok vydání: | 2015 |
Předmět: |
Computer science
business.industry Process (engineering) Game programming ComputingMilieux_PERSONALCOMPUTING Business process modeling Notation computer.software_genre Business Process Model and Notation Hardware and Architecture Operating system Code generation Software engineering business Law computer Software |
Zdroj: | Computer Standards & Interfaces. 42:42-52 |
ISSN: | 0920-5489 |
Popis: | Lately, the use of mobile applications in Smartphones has grown considerably. One of the most popular types of applications is videogames. As classic videogame development is a costly process several editors and tools to make this process quicker and easier have appeared. Although these editors allow the definition of various aspects of the videogame they do not include, in general, capabilities for modeling the logic of the game loop. In this research we propose VGPM, a specific notation based in the BPMN approach to define several important characteristics of the game logic, trying to reduce the cost of traditional videogame development. |
Databáze: | OpenAIRE |
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