Gamification of Formative Feedback in Language Arts and Mathematics Classrooms
Autor: | Teresa Anne Fowler, Man-Wai Chu |
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Rok vydání: | 2020 |
Předmět: |
Language arts
Computer science 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education Academic achievement Education Formative assessment ComputingMilieux_COMPUTERSANDEDUCATION Developmental and Educational Psychology Mathematics education 0501 psychology and cognitive sciences Reflection (computer graphics) 0503 education 050107 human factors Mathematics |
Zdroj: | International Journal of Game-Based Learning. 10:1-18 |
ISSN: | 2155-6857 2155-6849 |
DOI: | 10.4018/ijgbl.2020010101 |
Popis: | The use of computer games in education has been increasing in popularity during the past decade. Game-based learning environments are designed to teach specific knowledge content and skill-based learning outcomes using game elements. One main reason for using game-based learning environments is to increase student motivation and engagement while teaching learning outcomes. Many of the game-based learning environments are designed so that students will reach maximum flow, which is defined as students being so completely immersed in that game that they do not notice that they are learning. These learning environments have been shown to improve many behaviour and cognitive learning outcomes. While game-based learning has many benefits, some educational researchers have indicated that it is often very costly to develop a complex game-based assessment to teach a few learning outcomes. Hence, in some cases it is more beneficial to approach the use of computer games in education using gamification. |
Databáze: | OpenAIRE |
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