A design-based approach to exploring learning games for managers’ paradox learning
Autor: | Thomas Duus Henriksen, Rikke Kristine Nielsen, Frans Bevort |
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Jazyk: | dánština |
Rok vydání: | 2022 |
Předmět: | |
Zdroj: | Duus Henriksen, T, Nielsen, R K & Bevort, F 2022, ' A design-based approach to exploring learning games for managers’ paradox learning ', Paper fremlagt ved EGOS Colloquium, Vienna, Østrig, 07/07/2022-09/07/2022 s. 1 . Aalborg University |
Popis: | Purpose: This paper explores how learning games can be used for facilitating paradox learning among managers participating in a management development program.Methods: A game-based process is designed, using principles from paradox and adult learning theory to inform a design-based, iterative development process. In light of critical realism, this design is explored as a hypothesis and tested in practice to learn how such game-based process might contribute to stage activities that contribute to learning paradox theory. Findings: A game without content is developed as an effective design-principle to integrate participant-provided cases and problems. This contributes to staging participant discussions relevant to paradox learning. Cases indicate process and outcome variance in regard to learning.Implications: The game-design appears to contribute to managers’ learning process on paradox, and effective use should ensure due process for all participants. |
Databáze: | OpenAIRE |
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