Abstrakt: |
Path planning for Unmanned Aerial Vehicles in environments with obstacles remains a challenging task. Traditional algorithms, such as A* and Dijkstra, have limitations when dealing with dynamic and changing obstacles, as well as unknown environments. In this paper, a QLearning approach for the path planning of UAVs in obstacle-rich and unknown environments is proposed. The impact of alpha, gamma, epsilon, the initial matrix, and reward parameters on the learning process is investigated to achieve safe and cost-effective paths with reduced execution time. The proposed approach is evaluated through simulations by adjusting the alpha, gamma, epsilon, initial matrix, and reward values, and the results demonstrate the effectiveness of the proposed method. The simulation results show that adjusting all the studied parameters can significantly improve the performance of the proposed approach, leading to paths that meet cost and timing objectives while avoiding obstacles. [ABSTRACT FROM AUTHOR] |