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Zdroj: |
EXARC Journal; 2019, Issue 4, p1-9, 9p |
Abstrakt: |
The decision takers in museums areunlikely to use VR and AR much in their daily life orcooperate with game developers. Augmented reality (AR) overlays virtual objects on thereal-world environment with spatial registration thatenables geometric persistence concerning placement andorientation within the real world. VR/AR techniques are still relatively new, and thecompetition between the companies is high. VR or AR is not going to fix allproblems or be automatically immersive. [Extracted from the article] |
Databáze: |
Complementary Index |
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