GAMIFICATION FOR THE MOTIVATION OF SCIENTIFIC AND PEDAGOGICAL STAFF.

Autor: KIRILLOV, Andrey V., MELNICHUK, Aleksandr V., BONDALETOV, Valery V., LI, Natalia P., LVOVA, Marina A.
Zdroj: Turkish Online Journal of Design, Art & Communication; 2018 Special Issue, Vol. 8, p1044-1056, 13p
Abstrakt: In the conditions of reforming the Russian higher school, the introduction of innovative technologies is the most important trend of modern transformations. One of the trends is the introduction of game elements in the system of motivation of the personnel, including the teaching staff. Given the heterogeneity of the teaching environment, which is based on different values of generations, the issue of diagnosing the attitude of teachers of different ages to gaming is quite relevant. The study of this issue allowed the authors to determine a number of contradictions: i) despite intergenerational differences, modern teachers equally demonstrate positive attitude towards gaming technologies; ii) despite the positive attitude of most teachers to gamification, the introduction of gaming technology into the motivation system is fragmentary. In the study, the authors used the methods of generalization and comparison, systematic sociological and statistical analysis. Based on the results of the study and conducted analysis, the authors identified barriers and developed recommendations for the introduction of gaming technologies in the system of motivating teachers. [ABSTRACT FROM AUTHOR]
Databáze: Complementary Index