WHAT IF WE WERE ALL NOVICES? MAKING ROOM FOR INEXPERIENCE IN A GAME STUDIES CLASSROOM.
Autor: | Bergstrom, Kelly1 |
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Zdroj: | Digital Culture & Education. 2021, Vol. 13 Issue 2, p37-53. 17p. |
Databáze: | Academic Search Ultimate |
Externí odkaz: |
Autor: | Bergstrom, Kelly1 |
---|---|
Zdroj: | Digital Culture & Education. 2021, Vol. 13 Issue 2, p37-53. 17p. |
Databáze: | Academic Search Ultimate |
Externí odkaz: |