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pro vyhledávání: '"word typing game"'
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Autor:
Ben Tyers
Publikováno v:
GameMaker: Studio 100 Programming Challenges ISBN: 9781484226438
To display a word at random on the screen. Player is to type word before time runs out. If player types in time, award points, reset timer, and create a new word. If player does not type in time, reduce points, reset timer, and display a new word.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::86086effc9bbae2095ee4afa19269881
https://doi.org/10.1007/978-1-4842-2644-5_55
https://doi.org/10.1007/978-1-4842-2644-5_55
Conference
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
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Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 29, Iss 1, Pp 366-374 (2021)
The paper describes the web application of a simple typing game, which we designed and implemented mainly to obtain typos and create an error corpus. We created the game for the Slovak language, as we lacked such data. However, it could be used for l
Externí odkaz:
https://doaj.org/article/c1f2548cd0eb40809adf1b2082a4ccb5
Autor:
Toyohisa Nakada, Motoki Miura
Publikováno v:
Frontiers in Computer Science; 2024, p1-11, 11p
Publikováno v:
IEEE Transactions on Knowledge & Data Engineering; Jul2022, Vol. 34 Issue 7, p3241-3254, 14p
Autor:
KOZIKOWSKI, MARYBETH1
Publikováno v:
Children & Libraries: The Journal of the Association for Library Service to Children. Winter2014, Vol. 12 Issue 4, p26-27. 2p. 5 Color Photographs.
The three-volume sets constitute the refereed proceedings of the 15th International Conference on Knowledge Science, Engineering and Management, KSEM 2022, held in Singapore, during August 6–8, 2022. The 169 full papers presented in these proceedi
This volume constitutes the refereed proceedings of the 12th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2020, held in Phuket, Thailand, in March 2020. The total of 50 full papers accepted for publication in these procee
Autor:
Ben Tyers
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example prov