Zobrazeno 1 - 10
of 314
pro vyhledávání: '"vykreslování"'
The paper presents a new approach of optimized vectorization to generate stylized artifacts such as drawings with a plotter or cutouts with a laser cutter. For this, we developed a methodology for transformations between raster and vector space. More
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::61e2d5c269c2a11e621ddacc3f014950
http://hdl.handle.net/11025/49399
http://hdl.handle.net/11025/49399
Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth) information, which
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::1048b92fb7abad4224cfbf794787029f
http://hdl.handle.net/11025/49392
http://hdl.handle.net/11025/49392
Autor:
Fredrik Nysjö
Publikováno v:
Journal of WSCG. 28:9-17
Active grid cells in scalar volume data are typically identified by many isosurface rendering methods when extracting another representation of the data for rendering. However, the use of grid cells themselves as rendering primitives is not extensive
Autor:
Andre Waschk, Jens Krüger
This paper proposes an acceleration method for direct volume rendering (DVR). Our approach works like a wrapper or braces surrounding raycasting implementations and requires very few changes to the existing code. Visualization systems can significant
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::df449e0ba61f70f21607c0b2140302d0
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85139816557
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85139816557
Autor:
Berky, Levente
Tato práce se zaměřuje na vytvoření webové komponenty k vykreslení grafů ze strukturovanýho datovýho formátu (dále jen schéma) a vytvoření uživatelského rozhraní pro editaci schématu pro Ansible Automation Analytics. Práce zkoumá
Externí odkaz:
http://www.nusl.cz/ntk/nusl-445590
Autor:
Menšík, Jakub
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental
Externí odkaz:
http://www.nusl.cz/ntk/nusl-445579
Autor:
Chukir, Patrik
This diploma thesis follows visualization of snow formations, which are called penitentes. This work includes also collecting the data needed to derive the optical properties of the penitentes material. Which are different phases between snow and ice
Externí odkaz:
http://www.nusl.cz/ntk/nusl-445479
Publikováno v:
International Conference on Computer Graphics, Visualization and Computer Vision 2021 (WSCG)
Depth-Image-Based Rendering (DIBR) can synthesize a virtual view image from a set of multiview images and corresponding depth maps. However, this requires an accurate depth map estimation that incurs a high compu- tational cost over several minutes p
Autor:
PÍSAŘ, Jakub
The aim of the bachelor thesis is to describe and utilize web performance and speed metrics. Metrics for example monitor the responsiveness of a web server, first paint of content or first possible interaction. Thanks to regular monitoring of the met
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2186::1955f7cf08fab1a539c103a5f221339a
http://www.nusl.cz/ntk/nusl-516467
http://www.nusl.cz/ntk/nusl-516467