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of 72
pro vyhledávání: '"von Mammen, Sebastian"'
Akademický článek
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Publikováno v:
Leonardo, 2011 Jan 01. 44(1), 5-43.
Externí odkaz:
http://dx.doi.org/10.1162/LEON_a_00087
Akademický článek
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Autor:
Sarraf Shirazi, Abbas, Davison, Timothy, von Mammen, Sebastian, Denzinger, Jörg, Jacob, Christian
Publikováno v:
In Simulation Modelling Practice and Theory January 2014 40:144-160
Autor:
Steinhaeusser, Sophia C., Oberdörfer, Sebastian, von Mammen, Sebastian, Latoschik, Marc Erich, Lugrin, Birgit
Publikováno v:
Frontiers in Virtual Reality. 3
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally arousing games. We theoretically approach the design of fear and joy evoking VEs based on a literature review of empirical studies on virtual and real
Publikováno v:
Personal & Ubiquitous Computing; Aug2024, Vol. 28 Issue 3/4, p447-448, 2p
Cutting to music is a widely used stylistic device in film making. The usual process involves an editor manually adjusting the movie's sequences contingent upon beat or other musical features. But with today's movie productions starting to leverage r
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a0fa9806b283961655103df172a5c49e
Publikováno v:
Klemke, R, von Mammen, S & Lorber, M 2021, Preface : High Impact Trends in Games – AI in Natural User Interfaces . in Proceedings of the 1st Games Technology Summit : part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games . OPUS Würzburg, Würzburg, pp. ii-iii, 1st Games Technology Summit, Cologne, Germany, 8/07/21 . https://doi.org/10.25972/OPUS-24577
As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::d84b8c2dc545ed15d5ee7149041330c9
https://hdl.handle.net/1820/14bae4ed-7a0e-45c2-9a08-67f1af0708cf
https://hdl.handle.net/1820/14bae4ed-7a0e-45c2-9a08-67f1af0708cf
Publikováno v:
Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games, ii-iii
STARTPAGE=ii;ENDPAGE=iii;TITLE=Proceedings of the 1st Games Technology Summit
STARTPAGE=ii;ENDPAGE=iii;TITLE=Proceedings of the 1st Games Technology Summit
As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::51d56543d67159a81eae7d5f15265c58
https://research.ou.nl/en/publications/14bae4ed-7a0e-45c2-9a08-67f1af0708cf
https://research.ou.nl/en/publications/14bae4ed-7a0e-45c2-9a08-67f1af0708cf
Autor:
Truman, Samuel, von Mammen, Sebastian
In this paper, we bridge the gap between procedural content generation (PCG) and user-generated content (UGC) by proposing and demonstrating an interactive agent-based model of self-assembling ensembles that can be directed though user input. We moti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______713::ce05da2584ac92d14bb01b66de89b964
https://opus.bibliothek.uni-wuerzburg.de/files/24603/2021-GTS-Proceedings_04-paper.pdf
https://opus.bibliothek.uni-wuerzburg.de/files/24603/2021-GTS-Proceedings_04-paper.pdf