Zobrazeno 1 - 7
of 7
pro vyhledávání: '"virtuální agent"'
Publikováno v:
26. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2017: WSCG 2018, 135-142
STARTPAGE=135;ENDPAGE=142;TITLE=26. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2017
STARTPAGE=135;ENDPAGE=142;TITLE=26. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2017
As animated virtual characters in games, movies and other applications become more humanlike, it becomes more and more important to be able to imitate the complicated facial behaviour of a real human. So far, facial expression animation and research
Autor:
Skupien, David
Title: Level of Detail AI: a prototype of a large virtual world Author: David Skupien Department: Department of Software and Computer Science Education Supervisor: Mgr. Cyril Brom, Ph.D. Abstract: The Level Of Detail technique (LOD) is an established
Externí odkaz:
http://www.nusl.cz/ntk/nusl-324606
Autor:
Babor, Petr
In computer games, with the ambition to tell a story are often cut-scenes, passages of games, where the player does not play, but only follows a part of the narrated story. This fact distract player from playing. These passages should be integrated a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::47eaedb947b7db9d8a1fd64ae298314b
http://www.nusl.cz/ntk/nusl-304610
http://www.nusl.cz/ntk/nusl-304610
Autor:
Švagerka, Michal
There is a growing number of virtual agents in today's virtual worlds. This is directly related to the need of coordinating their behavior and movement. In this work we design algorithms to maintain desired formation of agents while moving through di
Externí odkaz:
http://www.nusl.cz/ntk/nusl-300453
Autor:
Kolombo, Martin
Práce se zabývá problémem efektivní koordinace týmu virtuálních agent· v počí- tačových hrách. Hlavním cílem bylo navrhnou obecnou architektru pro práci s informacemi o virtuálním prostředí, která poskytuje programátorovi dobr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c53014a241e0f4b51baa7dbea163eea1
http://www.nusl.cz/ntk/nusl-464845
http://www.nusl.cz/ntk/nusl-464845
Autor:
Švagerka, Michal
There is a growing number of virtual agents in today's virtual worlds. This is directly related to the need of coordinating their behavior and movement. In this work we design algorithms to maintain desired formation of agents while moving through di
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::8850c34f15bdcd6cc4e3661591538e29
http://www.nusl.cz/ntk/nusl-300453
http://www.nusl.cz/ntk/nusl-300453
In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities which interact with each other is considered. In this universe an entity can trigger interactions with another entities or can be subject of such intera
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::8c11cbc1268b6f06db02454b14ca08ef
http://hdl.handle.net/11025/984
http://hdl.handle.net/11025/984