Zobrazeno 1 - 10
of 42
pro vyhledávání: '"violent games"'
Publikováno v:
مجله پژوهش در علوم توانبخشی, Vol 15, Iss 5, Pp 273-279 (2020)
Introduction: The purpose of the present study is to graphically and comprehensively illustrate the data on the impact of violent video games on the behavior of children and adolescents. Materials and Methods: This visualization system was designed
Externí odkaz:
https://doaj.org/article/d7cf08c5a2d44515af2ad6ec08bb339f
Autor:
Zanetti Domingues, Lidia Luisa, author
Publikováno v:
Confession and Criminal Justice in Late Medieval Italy : Siena, 1260-1330, 2021.
Externí odkaz:
https://doi.org/10.1093/oso/9780192844866.003.0004
Autor:
Maria Fernanda Santos, Aline F. Bastos, Jose M. Oliveira, Ivan Figueira, Sonia Gleiser, Mirtes G. Pereira, Eliane Volchan, Fátima S. Erthal
Publikováno v:
Frontiers in Psychology, Vol 10 (2019)
Threatening cues and surrounding contexts trigger specific defensive response patterns. Posturography, a technique for measuring postural strategies, has been used to evaluate motor defensive reactions in humans. When exposed to gun pointed pictures,
Externí odkaz:
https://doaj.org/article/aa30f500fbd0481d9666902bdd909932
Autor:
Lee, Jun
Video games can become a platform to socialise and connect with others through online play. Players can create and maintain communication with friends and family whilst coping with COVID-19 in their everyday life. Although playing violent video games
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dc6e46fecd4fc608d7f9c20d61c0d15e
Autor:
Przybylski, Andrew
Registered Report Project
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1fcf622cfc6f754771176ad8010a0705
Autor:
Buczny, Jacek, Miedzobrodzka, Ewa
In two studies performed in adolescent samples, we examined how habitual VVGE may be related to inhibitory control (Study 1; N = 150) and whether inhibitory control can be affected by 30-minute violent video gameplay (Study 2; N = 62). Inhibitory con
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b85d3e6d6ec05042303285c66e67567b
Autor:
Félix Etxeberría
Publikováno v:
Pedagogía Social: Revista Interuniversitaria, Vol 0, Iss 18, Pp 31-39 (2011)
Está fuera de toda duda el hecho de que los videojuegos constituyen la mayor parte del consumo audiovisual de nuestra sociedad, por encima de la suma del cine, películas de video y música grabada. También parece evidente la presencia de un grado
Externí odkaz:
https://doaj.org/article/0724e48b1d6c468294019f9a3bc8635e
Autor:
Boichanka, Dzmitry
This article examines the status of video games in the context of relations between the subject, technology, and capital. The premise of this exploration is the re-actualization of the critical trend that represents video games as the cause of violen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bc61b745be0cc87a3002da9af2920fa5