Zobrazeno 1 - 10
of 3 830
pro vyhledávání: '"videogame"'
Publikováno v:
Frontiers in Computer Science, Vol 6 (2024)
The potential impact of a video game is directly conditioned by its recognizability in the public conscience. But classifying video games in this manner can be a challenging endeavor. This paper emphasizes inconsistencies in recognition metrics and t
Externí odkaz:
https://doaj.org/article/66f8d461ab054ae8a0537c763508a843
Autor:
Gabriel K. Sepulveda, Nicolas Romero, Cristian Vidal-Silva, Felipe Besoain, Nicolas A. Barriga
Publikováno v:
IEEE Access, Vol 12, Pp 87014-87022 (2024)
Creating floor plan layouts for houses, offices, hotels, or videogame levels is time-consuming. In several applications, the process starts with a bubble diagram or graph derived from a client’s requirements, which is then used as a basis for drawi
Externí odkaz:
https://doaj.org/article/e3e02c6f2cab4b409a738bfcb48bfb3d
Autor:
Marco Pirrone, Arianna D’Ulizia
Publikováno v:
Information, Vol 15, Iss 10, p 648 (2024)
The study of linguistics applied to computer science is a much-discussed topic today. In this area, particularly relevant is the software localization process describing the linguistic and cultural adaptation of software products to a specific market
Externí odkaz:
https://doaj.org/article/caaa74aaa42f4778ab05109b1d617301
Autor:
Steve Spence
Publikováno v:
Persona Studies, Vol 9, Iss 2 (2024)
For more than a decade the videogame studio Naughty Dog has deployed increasingly sophisticated facial animations, greatly expanding its characters’ abilities to convey realistic and compelling emotion. In a parallel effort, the studio has remediat
Externí odkaz:
https://doaj.org/article/9f7438a1103e4de88a7933872dfe5118
Autor:
Afriyadi Afriyadi, Wiranto Herry Utomo
Publikováno v:
Jurnal Sisfokom, Vol 12, Iss 3, Pp 378-393 (2023)
Reinforcement learning (RL) is a powerful tool for training agents to perform complex tasks. However, from time-to-time RL agents often learn to behave in unsafe or unintended ways. This is especially true during the exploration phase, when the agent
Externí odkaz:
https://doaj.org/article/d523a4fab3074bd18d5c608692193d9d
Autor:
Jozef Buday, Miroslav Neumann, Jana Žaludová Heidingerová, Tadeáš Mareš, Eva Magyarová, Hong Thai Le, Daniel Divácký, Gabriela Jirečková, Jakub Albrecht, Lucie Kališová, Marek Pol, Jakub Mahrík, Patrik Buday, Martin Anders
Publikováno v:
Frontiers in Psychiatry, Vol 14 (2024)
Electroconvulsive therapy (ECT) is an important treatment modality in psychiatry, considered to be the most effective option for pharmaco-resistant affective and psychotic disorders. Despite its great efficacy, it still remains a rather controversial
Externí odkaz:
https://doaj.org/article/a6a90a56717e48bebe6b53939285e2e8
Autor:
Julien Bazile
Publikováno v:
Sciences du Jeu, Vol 20 (2023)
« How can a balance between historiographical success and player entertainment be created? Solving that question may produce the greatest ongoing benefit to both the academic field and the development world » (Kempshall, 2020, p. 14). The videogame
Externí odkaz:
https://doaj.org/article/6e0ba690c0e344d5a8bc49efc0dc3ca8
Autor:
Kim Lefebvre
Publikováno v:
Sciences du Jeu, Vol 20 (2023)
Enclosed within the Aristotelian tradition, epic was deemed incompatible with modernity, within which it has survived only as a register in other literary genres and media supports, such as adventure video games (Dionnet, 2020). However, it has been
Externí odkaz:
https://doaj.org/article/ff0f76b61ac546a9995aae04f79321be
Autor:
Shokeen, Ekta, Weintrop, David, Pellicone, Anthony James, Moon, Peter Francis, Ketelhut, Diane, Cukier, Michel, Plane, Jandelyn Dawn
Publikováno v:
Information and Learning Sciences, 2023, Vol. 124, Issue 3/4, pp. 110-127.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/ILS-10-2022-0112
Autor:
Sims Bainbridge, William
Publikováno v:
Journal for Religion, Film and Media, Vol Jahrgang 9 (2023), Iss Heft 1, Pp 45-68 (2023)
This article begins by examining how two very popular massively multiplayer onlinegames, Dark Age of Camelot (Mythic Entertainment, US 2001) and Age of Conan(Funcom, NO 2008), manage complex social and cultural structures. Both combinereal history wi
Externí odkaz:
https://doaj.org/article/298a293c62834718b3dd11dc4b2afe76