Zobrazeno 1 - 10
of 48
pro vyhledávání: '"verkkopelit"'
Loot boxes are popular random reward mechanisms in digital games, attracting players to invest real money to enhance their gaming experiences. Loot boxes share striking similarities to gambling and might contribute to one’s economic strain, but mor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1222::671ad54b7c7ab2415eeabd3630c017e5
http://urn.fi/URN:NBN:fi:jyu-202307114488
http://urn.fi/URN:NBN:fi:jyu-202307114488
Autor:
Meriläinen Mikko, Maria Ruotsalainen
Publikováno v:
University of Jyväskylä
Artikkelissa tarkastellaan laadullisen kyselyaineiston (N=180) avulla suomenkielisten, 15–25-vuotiaiden nuorten kokemuksia pelikäytöksestä digitaalisten pelien parissa. Teema-analyysin avulla rakennetut teemat valottavat epäasiallisen pelikäyt
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::dc5edcb1cfd1f3113fd62d28561c10ca
https://trepo.tuni.fi/handle/10024/144408
https://trepo.tuni.fi/handle/10024/144408
Publikováno v:
International Journal of Environmental Research and Public Health; Volume 19; Issue 19; Pages: 12491
Excessive online behaviors refer to harmful or disproportionate use of digital network applications. Such behaviors are likely to be associated with escapist motives. Our aim was to analyze whether escapism predicts excessive gambling, excessive gami
Early adolescents are accustomed to using information technology (IT) for different purposes as a part of their everyday life. While IT use can provide many benefits, it can also include negative experiences, such as feelings of stress (i.e. technost
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e53dbc7a5aaf1c371fdb035b97875487
https://trepo.tuni.fi/handle/10024/145126
https://trepo.tuni.fi/handle/10024/145126
Autor:
Usva Friman, Maria Ruotsalainen
Publikováno v:
Modes of Esports Engagement in Overwatch ISBN: 9783030827663
This chapter examines toxic meritocracy in relation to gender in competitive Overwatch, asking how gender affects a player’s opportunities for engagement in that scene. It analyzes online news stories and community discussions concerning “Ellie
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3fb2e21c95dbbd8ffe569727d157f488
https://doi.org/10.1007/978-3-030-82767-0_8
https://doi.org/10.1007/978-3-030-82767-0_8
Autor:
Pirnes, Katariina Pauliina, Kallio, Jouni, Hakonen, Harto, Hautala, Arto, Häkkinen, Arja Helena, Tammelin, Tuija
This study investigated the associations of accelerometer-measured physical activity, sedentary time and screen time with the incidence of neck and shoulder pain in school-aged children over a two-year follow-up. Children (aged 10–15) were measured
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1222::cc3ce8a7a8011af16520479d54808357
http://urn.fi/URN:NBN:fi:jyu-202206293683
http://urn.fi/URN:NBN:fi:jyu-202206293683
Autor:
Veli-Matti Karhulahti, Jukka Vahlo
Publikováno v:
Modes of Esports Engagement in Overwatch ISBN: 9783030827663
We pursue Overwatch player profiles via a statistical cluster analysis of survey data from the UK (N = 1089) and the USA (N = 417). The profiles are based on the players’ activity, challenge, and experiential preferences as well as motivations. Our
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::90f34ce90408d622afb3ea16ee203b80
https://doi.org/10.1007/978-3-030-82767-0_2
https://doi.org/10.1007/978-3-030-82767-0_2
Background: The uncertain and stressful global situation caused by the COVID-19 pandemic has the potential to cause anxiety and impact people's mental health. Simultaneously, social distancing policies have isolated people from their normal social in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b239d2dfae7945e3591ca7b391d76d0c
http://urn.fi/URN:NBN:fi:jyu-202206293704
http://urn.fi/URN:NBN:fi:jyu-202206293704
Tämä artikkeli käsittelee e-urheilua osana aktiivisesti pelaavien turkulaisten poikien elämää. Laadullisen haastatteluaineiston (N=14) kautta artikkeli avaa nuorten näkemyksiä e-urheilun asemasta sekä henkilökohtaisena että yhteiskunnallis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1222::70385a0bfa3624f299db10095eb8dda5
http://urn.fi/URN:NBN:fi:jyu-202207063839
http://urn.fi/URN:NBN:fi:jyu-202207063839
A decade ago, it was still somewhat conventional to start a study by writing how “esports is a novel phenomenon.” As we write this introduction in 2021, that is no longer true. Today, more than a thousand studies have been published on esports, i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1222::6917f759eadc533323b3e3a33e9bd902
http://urn.fi/URN:NBN:fi:jyu-202203161886
http://urn.fi/URN:NBN:fi:jyu-202203161886