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of 6
pro vyhledávání: '"van der Vegt, G.W."'
Autor:
van der Vegt, G.W.
Publikováno v:
van der Vegt, G W 2020, ' Towards a software architecture for reusable game components ', PhD, Open Universiteit .
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::7f559ecdea997cbe0a1ee943cded54a9
https://research.ou.nl/en/publications/e94925db-0328-453a-a173-7f11afcca9c9
https://research.ou.nl/en/publications/e94925db-0328-453a-a173-7f11afcca9c9
Autor:
Hollins, Paul, Griffiths, Dai, van der Vegt, G.W., Fernández-Manjón, Baltasar, Stefanov, Krassen, Westera, W., Wilson, Scott, Martínez - Ortiz, Iván, Glass, Jared, Cooke, Jeremy, Platon, Thierry, Hemmje, Matthias, Pomazanskyi, Andrew
Publikováno v:
Hollins, P, Griffiths, D, van der Vegt, G W, Fernández-Manjón, B, Stefanov, K, Westera, W, Wilson, S, Martínez-Ortiz, I, Glass, J, Cooke, J, Platon, T, Hemmje, M & Pomazanskyi, A 2018, D1.2 – Asset Integration Methodology . RAGE project .
This deliverable deals with the asset integration methodology employed in the RAGE project. A considerable amount of the effort of the RAGE project has been directed towards addressing the technical challenges of asset integration and interoperabilit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::e82acfc316ce3f7be585341940600e87
https://hdl.handle.net/1820/2c3ee740-dce2-4528-8dc2-f432302b9d1b
https://hdl.handle.net/1820/2c3ee740-dce2-4528-8dc2-f432302b9d1b
Autor:
Nyamsuren, E., van der Vegt, G.W., Westera, W., Winands, Mark, van den Herik, H. Jaap, Kosters, Walter
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319716480
ACG
Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers, 201-212
ISSUE=1;STARTPAGE=201;ENDPAGE=212;TITLE=Advances in Computer Games. ACG 2017
Nyamsuren, E, van der Vegt, G W & Westera, W 2017, Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning . in M Winands, H J van den Herik & W Kosters (eds), Advances in Computer Games. ACG 2017 : 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers . 1 edn, Springer International Publishing AG, Cham, Lecture Notes in Computer Science, vol. 10664, pp. 201-212, Fifteenth International Conference on Advances in Computer Games, Leiden, Netherlands, 3/07/17 . https://doi.org/10.1007/978-3-319-71649-7_17
ACG
Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers, 201-212
ISSUE=1;STARTPAGE=201;ENDPAGE=212;TITLE=Advances in Computer Games. ACG 2017
Nyamsuren, E, van der Vegt, G W & Westera, W 2017, Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning . in M Winands, H J van den Herik & W Kosters (eds), Advances in Computer Games. ACG 2017 : 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers . 1 edn, Springer International Publishing AG, Cham, Lecture Notes in Computer Science, vol. 10664, pp. 201-212, Fifteenth International Conference on Advances in Computer Games, Leiden, Netherlands, 3/07/17 . https://doi.org/10.1007/978-3-319-71649-7_17
We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, w
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c1ffc6f0cd6b7f27beac6faade8816ca
https://doi.org/10.1007/978-3-319-71649-7_17
https://doi.org/10.1007/978-3-319-71649-7_17
Autor:
Georgiev, Atanas, Grigorov, Alexander, Bontchev, Boyan, Boytchev, Pavel, Stefanov, Krassen, Bahreini, K., Nyamsuren, E., van der Vegt, G.W., Westera, W., Prada, Rui, Hollins, Paul, Moreno-Marcos, Pedro Manuel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
Publikováno v:
Georgiev, A, Grigorov, A, Bontchev, B, Boytchev, P, Stefanov, K, Bahreini, K, Nyamsuren, E, van der Vegt, G W, Westera, W, Prada, R, Hollins, P & Moreno-Marcos, P M 2016, The RAGE Software Asset Model and Metadata Model . in T M, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge & Stefan Göbel (eds), Serious Games JCSG 2016 . Springer, Lecture Notes in Computer Science, vol. 9894, pp. 191-203, Joint International Conference on Serious Games, Brisbane, Australia, 26/09/16 . https://doi.org/10.1007/978-3-319-45841-0_18
Serious Games JCSG 2016, 191-203
STARTPAGE=191;ENDPAGE=203;TITLE=Serious Games JCSG 2016
Serious Games ISBN: 9783319458403
JCSG
Serious Games JCSG 2016, 191-203
STARTPAGE=191;ENDPAGE=203;TITLE=Serious Games JCSG 2016
Serious Games ISBN: 9783319458403
JCSG
Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities – from player analyt
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d0ac8b26423caaa3ff8b2326e1fc79c9
https://research.ou.nl/en/publications/a348b11a-694b-4c2e-b04b-27f0a95eb599
https://research.ou.nl/en/publications/a348b11a-694b-4c2e-b04b-27f0a95eb599
Autor:
van der Vegt, G.W., Nyamsuren, Enkhbold, Westera, Wim, Kapitsaki, Georgia M., Santana de Almeida, Eduardo
Publikováno v:
van der Vegt, G W, Nyamsuren, E & Westera, W 2016, RAGE Reusable Game Software Components and Their Integration into Serious Game Engines . in G M Kapitsaki & E Santana de Almeida (eds), Software Reuse: Bridging with Social-Awareness : 15th International Conference, ICSR 2016 . 1 edn, Springer, Cham, Lecture Notes in Computer Science, vol. 9679, pp. 165-180, Bridging with Social-Awareness, Limassol, Cyprus, 5/06/16 . https://doi.org/10.1007/978-3-319-35122-3_12
Software Reuse: Bridging with Social-Awareness
Lecture Notes in Computer Science
Lecture Notes in Computer Science-Software Reuse: Bridging with Social-Awareness
Lecture Notes in Computer Science ISBN: 9783319351216
ICSR
Software Reuse: Bridging with Social-Awareness: 15th International Conference, ICSR 2016, 165-180
ISSUE=1;STARTPAGE=165;ENDPAGE=180;TITLE=Software Reuse: Bridging with Social-Awareness
Software Reuse: Bridging with Social-Awareness
Lecture Notes in Computer Science
Lecture Notes in Computer Science-Software Reuse: Bridging with Social-Awareness
Lecture Notes in Computer Science ISBN: 9783319351216
ICSR
Software Reuse: Bridging with Social-Awareness: 15th International Conference, ICSR 2016, 165-180
ISSUE=1;STARTPAGE=165;ENDPAGE=180;TITLE=Software Reuse: Bridging with Social-Awareness
This paper presents and validates a methodology for integrating reusable software components in diverse game engines. While conforming to the RAGE com-ponent-based architecture described elsewhere, the paper explains how the interac-tions and data ex
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::03ef60829df707dba9ff9d1b0754fbb6
https://research.ou.nl/en/publications/4ee39fe9-30ed-4f60-80e9-67008b693dcf
https://research.ou.nl/en/publications/4ee39fe9-30ed-4f60-80e9-67008b693dcf
Autor:
Maurer, Matthias, Nussbaumer, Alexander, van der Vegt, G.W., Nadolski, R., Nyamsuren, E., Albert, Dietrich, Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., Guetl, C.
Publikováno v:
TU Graz
Maurer, M, Nussbaumer, A, van der Vegt, G W, Nadolski, R, Nyamsuren, E & Albert, D 2017, Efficient Software Assets for Fostering Learning in Applied Games . in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Guetl (eds), Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . 1 edn, Springer International Publishing AG, Communications in Computer and Information Science, pp. 170-182, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_14
Communications in Computer and Information Science ISBN: 9783319606323
iLRN
Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 170-182
ISSUE=1;STARTPAGE=170;ENDPAGE=182;TITLE=Immersive Learning Research Network
Maurer, M, Nussbaumer, A, van der Vegt, G W, Nadolski, R, Nyamsuren, E & Albert, D 2017, Efficient Software Assets for Fostering Learning in Applied Games . in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Guetl (eds), Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . 1 edn, Springer International Publishing AG, Communications in Computer and Information Science, pp. 170-182, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_14
Communications in Computer and Information Science ISBN: 9783319606323
iLRN
Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 170-182
ISSUE=1;STARTPAGE=170;ENDPAGE=182;TITLE=Immersive Learning Research Network
Digital game technologies are a promising way to enable training providers to reach other target groups, namely those who are not interested in traditional learning technologies. Theoretically, through using digital game technologies we are able to f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6b5af50180151fc028f30cf136ddb48f
https://pure.tugraz.at/portal/en/publications/efficient-software-assets-for-fostering-learning-in-applied-games(5fbd43c8-d2b8-4c0c-b53a-2fd387bc2a49).html
https://pure.tugraz.at/portal/en/publications/efficient-software-assets-for-fostering-learning-in-applied-games(5fbd43c8-d2b8-4c0c-b53a-2fd387bc2a49).html