Zobrazeno 1 - 1
of 1
pro vyhledávání: '"the computer program scratch"'
Autor:
Alexey I. Azevich
Publikováno v:
RUDN Journal of Informatization in Education, Vol 16, Iss 4, Pp 338-350 (2019)
Problem and goal. Virtual reality in education is used as the information space, in which the student can not only obtain the necessary information, but also enter into the contact with the fictitious objects. Sinking (immersion) into the educational
Externí odkaz:
https://doaj.org/article/6485249bf35349a5af4888a95211db06