Zobrazeno 1 - 10
of 35
pro vyhledávání: '"tangible robots"'
Publikováno v:
Frontiers in Psychology, Vol 12 (2022)
The twenty-first century is arguably the century of computing. In such a world saturated by computing, Computational Thinking is now recognized as a foundational competency for being an informed citizen and being successful in STEM work. Nevertheless
Externí odkaz:
https://doaj.org/article/041e1a048506422f9cb987b5af042601
Autor:
Arzu Guneysu Ozgur, Maximilian J. Wessel, Jennifer K. Olsen, Wafa Johal, Ayberk Ozgur, Friedhelm C. Hummel, Pierre Dillenbourg
Publikováno v:
Frontiers in Aging Neuroscience, Vol 12 (2020)
Background: An increasing lifespan and the resulting change in our expectations of later life stages are dependent on a good health state. This emphasizes the importance of the development of strategies to further strengthen healthy aging. One import
Externí odkaz:
https://doaj.org/article/aa1c464721544e88b26b7d6ea97ad311
Autor:
Arzu Guneysu Ozgur, Ayberk Özgür, Thibault Asselborn, Wafa Johal, Elmira Yadollahi, Barbara Bruno, Melissa Skweres, Pierre Dillenbourg
Publikováno v:
Frontiers in Robotics and AI, Vol 7 (2020)
In this article we investigate the role of interactive haptic-enabled tangible robots in supporting the learning of cursive letter writing for children with attention and visuomotor coordination issues. We focus on the two principal aspects of handwr
Externí odkaz:
https://doaj.org/article/902ec46be7aa4c2db0d6b0068dcd8f34
Autor:
Yuceturk, Nihal Ezgi, Demir, Sevil, Ozdemir, Zeynep, Irina Bejan, Irina, Dresevic, Nevena, Katanic, Marija, Dillenbourg, Pierre, Soysal, Aysun, Güneysu Özgür, Arzu
Publikováno v:
IEEE ... International Conference on Rehabilitation Robotics : [proceedings]. 2022
This paper presents our approach to predicting future error-related events in a robot-mediated gamified phys- ical training activity for stroke patients. The ability to predict future error under such conditions suggests the existence of distinguisha
Publikováno v:
Frontiers in Psychology, Vol 12 (2022)
The twenty-first century is arguably the century of computing. In such a world saturated by computing, Computational Thinking is now recognized as a foundational competency for being an informed citizen and being successful in STEM work. Nevertheless
Publikováno v:
RO-MAN
A key element for the success of any game is its ability to produce a different experience at each round, thus keeping the player engagement high. This is particularly important for those games that also have a serious objective, such as gamified reh
Akademický článek
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Autor:
Pierre Dillenbourg, Arzu Guneysu Ozgur, Friedhelm C. Hummel, Ayberk Ozgur, Andeol Cadic-Melchior, Pablo Maceira-Elvira, Wafa Johal, Louis Faucon, Maximilian J. Wessel
Publikováno v:
ICORR
A key feature of a successful game is its ability to provide the player with an adequate level of challenge. However, the objective of difficulty adaptation in serious games is not only to maintain the player’s motivation by challenging, but also t
Autor:
Wafa Johal, Arzu Guneysu, Ayberk Ozgur, Khalil Mrini, Pierre Dillenbourg, Elmira Yadollahi, Thibault Asselborn
Publikováno v:
IDC
In this paper, we present a robotic approach to improve the teaching of handwriting using the tangible, haptic-enabled and classroom-friendly Cellulo robots. Our efforts presented here are in line with the philosophy of the Cellulo platform: we aim t
Akademický článek
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