Zobrazeno 1 - 10
of 380
pro vyhledávání: '"strategy game"'
Publikováno v:
Hangkong bingqi, Vol 31, Iss 4, Pp 112-120 (2024)
In a single UAV-assisted mobile edge computing system, in order to enable the UAV to serve all user devices in a large area, the large area can be divided into a plurality of sub-areas and the UAV can be set to fly between the sub-areas with a fixed
Externí odkaz:
https://doaj.org/article/1e28206179d140288566120175106925
Publikováno v:
Brain Research Bulletin, Vol 213, Iss , Pp 110974- (2024)
Past research has revealed cognitive improvements resulting from engagement with both traditional action video games and newer action-like video games, such as action real-time strategy games (ARSG). However, the cortical dynamics elicited by differe
Externí odkaz:
https://doaj.org/article/faddb6a9fe9c4a9b82802257b0f81f9e
Autor:
Jakub Drmola, Jan Kleiner
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 18, Iss 3 (2024)
Games allow players significant freedom to express themselves and behave as they see fit. As a consequence, in some games more than others, we may encounter hostile behavior. We explored whether players behaving in this manner are simply expressing t
Externí odkaz:
https://doaj.org/article/65114d6338c342969c73bae604b32399
Autor:
Yin Zhihong
Publikováno v:
Applied Mathematics and Nonlinear Sciences, Vol 9, Iss 1 (2024)
In this paper, firstly, on the basis of Marx’s theory of intersubjectivity, we use the concept of teachers and students as the main body of each other to construct the interactive teaching mode and mechanism of teachers and students in Civics cours
Externí odkaz:
https://doaj.org/article/8dbc5bbb86274cc1901e329aa82cd114
Autor:
Ling Quan, Xiaobo Liu, Ruifang Cui, Xue Li, Chenggan Liu, Runchen Yang, Diankun Gong, Li Dong
Publikováno v:
Brain-Apparatus Communication, Vol 2, Iss 1 (2023)
Purpose Action Real-Time Strategy Games (ART SGs) is a prominent component of lifestyles and offers an ecological venue to investigate brain functions. Anxiety is an adaptive emotion and may exert its wide influence on brain functions. However, littl
Externí odkaz:
https://doaj.org/article/17cd5a1d64f347e39e1669f261896859
Autor:
Raj Dasgupta, John Kliem
Publikováno v:
International Journal of Serious Games, Vol 10, Iss 1 (2023)
We investigate the use of artificial intelligence (AI)-based techniques in learning to play a 2-player, real-time strategy (RTS) game called Hunting-of-the-Plark. The game is challenging to play for both humans and AI-based techniques because players
Externí odkaz:
https://doaj.org/article/b49f2353a0cb4e3590afbb229cd1e325
Publikováno v:
JuTISI (Jurnal Teknik Informatika dan Sistem Informasi), Vol 8, Iss 3, Pp 537 – 544-537 – 544 (2022)
Advances in computer technology allow various devices to complete complex computing, especially in the entertainment industry and the biggest example is games. Strategy game is the type of game that most often gets an Artificial Intelligence or AI sy
Externí odkaz:
https://doaj.org/article/70e13e04f2ee4f3385baa4f6fa2e7dbf
Akademický článek
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Publikováno v:
Applied Sciences, Vol 13, Iss 14, p 8283 (2023)
Invalid action masking is a practical technique in deep reinforcement learning to prevent agents from taking invalid actions. Existing approaches rely on action masking during policy training and utilization. This study focuses on developing reinforc
Externí odkaz:
https://doaj.org/article/5d5be2880d7a40e9a96d417943c7ad77
Autor:
Jiaxin Xie, Ruifang Cui, Weiyi Ma, Jingqing Lu, Lin Wang, Shaofei Ying, Dezhong Yao, Diankun Gong, Guojian Yan, Tiejun Liu
Publikováno v:
Frontiers in Human Neuroscience, Vol 16 (2022)
Research showed that action real-time strategy gaming (ARSG) experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and information processing. This study explored the rel
Externí odkaz:
https://doaj.org/article/0979c0d85e70408ab523eab4697b1ae3