Zobrazeno 1 - 10
of 12 386
pro vyhledávání: '"spatial audio"'
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate first-order ambiso
Externí odkaz:
http://arxiv.org/abs/2410.14945
Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial information. T
Externí odkaz:
http://arxiv.org/abs/2410.11299
Autor:
Sun, Peiwen, Cheng, Sitong, Li, Xiangtai, Ye, Zhen, Liu, Huadai, Zhang, Honggang, Xue, Wei, Guo, Yike
Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo audio with s
Externí odkaz:
http://arxiv.org/abs/2410.10676
Autor:
Cho, Hyunsung, Wang, Alexander, Kartik, Divya, Xie, Emily Liying, Yan, Yukang, Lindlbauer, David
Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars. Humans, howev
Externí odkaz:
http://arxiv.org/abs/2408.09320
Spatial audio signal enhancement aims to reduce interfering source contributions while preserving the desired sound field with its spatial cues intact. Existing methods generally rely on impractical assumptions (e.g. no reverberation or accurate esti
Externí odkaz:
http://arxiv.org/abs/2409.03269
Publikováno v:
Audio Engineering Society 156th Convention, Madrid (2024). https://aes2.org/publications/elibrary-page/?id=22517
This paper addresses the challenges associated with both the conversion between different spatial audio formats and the decoding of a spatial audio format to a specific loudspeaker layout. Existing approaches often rely on layout remapping tools, whi
Externí odkaz:
http://arxiv.org/abs/2405.04471
Autor:
Ning, Zheng, Zhang, Zheng, Ban, Jerrick, Jiang, Kaiwen, Gan, Ruohong, Tian, Yapeng, Li, Toby Jia-Jun
Spatial audio offers more immersive video consumption experiences to viewers; however, creating and editing spatial audio often expensive and requires specialized equipment and skills, posing a high barrier for amateur video creators. We present MIMO
Externí odkaz:
http://arxiv.org/abs/2404.15107