Zobrazeno 1 - 2
of 2
pro vyhledávání: '"space-time editing"'
Publikováno v:
MIG '16-Proceedings of the 9th International Conference on Motion in Games
Motion In Games
Motion In Games, Oct 2016, San Francisco, United States. pp.61-71, ⟨10.1145/2994258.2994261⟩
Proceedings of the 9th International Conference on Motion in Games
MIG
Proceedings of the 9th International Conference on Motion in Games-MIG 16
Proceedings of the 9th International Conference on Motion in Games-MIG '16
Motion In Games
Motion In Games, Oct 2016, San Francisco, United States. pp.61-71, ⟨10.1145/2994258.2994261⟩
Proceedings of the 9th International Conference on Motion in Games
MIG
Proceedings of the 9th International Conference on Motion in Games-MIG 16
Proceedings of the 9th International Conference on Motion in Games-MIG '16
International audience; We propose an interactive sculpting system for seamlessly editing pre-computed animations of liquid, without the need for any re-simulation. The input is a sequence of meshes without correspondences representing the liquid sur
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::04bc26a5e0d6833fe5cc0bb8f3a389b3
https://inria.hal.science/hal-01367181
https://inria.hal.science/hal-01367181
Conference
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