Zobrazeno 1 - 10
of 44
pro vyhledávání: '"serious games design"'
Autor:
Grosu Florin
Publikováno v:
Management şi Marketing, Vol 17, Iss 4, Pp 565-576 (2022)
The BrainHex model is one of the most researched models to represent player profiles in games. In this paper the author examines how serious games can be used to change the player profiles over time, even in heavily regulated environments, such as th
Externí odkaz:
https://doaj.org/article/f6022ed7990b45eba09d1124228f0f89
Publikováno v:
International Journal of Serious Games, Vol 8, Iss 4 (2021)
In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding
Externí odkaz:
https://doaj.org/article/54ad5182ffdc4a9db1dcc098f85d89bb
Publikováno v:
Conference proceedings of »eLearning and Software for Education« (eLSE) / Conference proceedings of »eLearning and Software for Education« (eLSE). 14(01):257-264
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=668049
Autor:
Crous Sala, Adriana
Publikováno v:
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Universitat Politècnica de Catalunya (UPC)
En aquest treball hem creat un joc seriòs basat en el controlador Leap Motion per a fer un acompanyament a la teràpia de rehabilitació que segueixen les persones amb Distròfia Muscular de Duchenne. El joc és el conegut joc de bitlles tradicional
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::437af1fa95f60413892efde5ce1fbff0
https://hdl.handle.net/2117/369082
https://hdl.handle.net/2117/369082
Autor:
Manuel Gentile, Antonio Lieto
Publikováno v:
Cognitive systems research 73 (2022): 1–11. doi:10.1016/j.cogsys.2021.12.005
info:cnr-pdr/source/autori:Gentile, Manuel; Lieto, Antonio/titolo:The role of mental rotation in TetrisTM<%2Fsup> gameplay: An ACT-R computational cognitive model/doi:10.1016%2Fj.cogsys.2021.12.005/rivista:Cognitive systems research/anno:2022/pagina_da:1/pagina_a:11/intervallo_pagine:1–11/volume:73
info:cnr-pdr/source/autori:Gentile, Manuel; Lieto, Antonio/titolo:The role of mental rotation in TetrisTM<%2Fsup> gameplay: An ACT-R computational cognitive model/doi:10.1016%2Fj.cogsys.2021.12.005/rivista:Cognitive systems research/anno:2022/pagina_da:1/pagina_a:11/intervallo_pagine:1–11/volume:73
The mental rotation ability is an essential spatial reasoning skill in human cognition and has proven to be an essential predictor of mathematical and STEM skills, critical and computational thinking. Despite its importance, little is known about whe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b6cf5986a72f4111668436bc730d5823
https://hdl.handle.net/2318/1885072
https://hdl.handle.net/2318/1885072
Autor:
Sabahi, Mohamed
Les jeux sérieux s’inscrivent dans un courant qui cherche à explorer l’utilisation des jeux numériques dans des contextes où la finalité première dépasse le simple divertissement. Cette utilisation dans le champ éducatif est justifiée pa
Externí odkaz:
http://hdl.handle.net/1866/26190
Publikováno v:
e-Ciencias de la Información; Volume 11, issue 2: July-december 2021
e-Ciencias de la Información; Volumen 11, número 2: Julio-diciembre 2021
Portal de Revistas UCR
Universidad de Costa Rica
instacron:UCR
e-Ciencias de la Información; Volumen 11, número 2: Julio-diciembre 2021
Portal de Revistas UCR
Universidad de Costa Rica
instacron:UCR
Nowadays, Information and Communication Technologies (ICT) have become a strategic ally to enhance innovative training processes. In this context, serious games are software pieces that use entertainment techniques to acquire specific skills oriented
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3056::bcf328ba0117c0e6700db7ba5775b036
https://revistas.ucr.ac.cr/index.php/eciencias/article/view/45505
https://revistas.ucr.ac.cr/index.php/eciencias/article/view/45505
Akademický článek
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Publikováno v:
CoG
This paper investigated the impact of 3D serious games on wayfinding in public buildings. Optimal wayfinding is essential for security, economy and architectural design of public buildings. A comparative study is performed between two groups that use
Publikováno v:
International Conference on Education and New Developments 2020-Páginas: 358-362
This article of systematic literature review presents the analysis of a series of methodological proposals, suggested for the design of educational video games. Nine different methodologies are analyzed. As part of the analysis, criteria are defined
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1871::05ca24da851d598abb0f9d85e5e5fd3f
http://end-educationconference.org/wp-content/uploads/2020/06/END2020_Proceedings.pdf
http://end-educationconference.org/wp-content/uploads/2020/06/END2020_Proceedings.pdf