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pro vyhledávání: '"purpose-made games"'
Publikováno v:
Media and Communication, Vol 7, Iss 4, Pp 213-225 (2019)
A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gamepl
Externí odkaz:
https://doaj.org/article/64a9e365d8944ab0a8923050f184645c
Publikováno v:
Media and Communication, 7, 4, 213-225, Video Games as Demanding Technologies
A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gamepl
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/66645
Publikováno v:
Media and Communication, Vol 7, Iss 4, Pp 213-225 (2019)
Media and Communication
Video Games as Demanding Technologies
Media and Communication
Video Games as Demanding Technologies
A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gamepl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e73d953d7648e170e4975e2749060f9b
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