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We present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture. Our implementation employs render-to-texture to enable scatter operation. Linked lists of elements in each bucket are build and stored directly in vi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::5bba4a609da1c38180646406d8038d5c
http://hdl.handle.net/11025/1328
http://hdl.handle.net/11025/1328