Zobrazeno 1 - 10
of 105
pro vyhledávání: '"pelaaminen"'
Autor:
Parta, Siina
Tutkimukseni tavoitteena oli selvittää minkälaisia merkityksiä ohjatussa videopeliharrastuksessa toimivat lapset antavat videopeliharrastukselle. Tutkimus on aineistolähtöinen laadullinen tutkimus, jossa on ajallisesti tiivistetyn etnografian p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4853::d808432f25352c1a824e6cb81e49e617
https://trepo.tuni.fi/handle/10024/147343
https://trepo.tuni.fi/handle/10024/147343
Autor:
Siutila, Miia, Karhulahti, Veli-Matti
In order to better understand the development of play and games in modern lives, this article examines two competitive leisure groups: digital fighting game players and traditional taekwondo practitioners. Drawing on qualitative offline/online interv
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1222::0fb32127c069d92dc94a0b58c20ccb5e
http://urn.fi/URN:NBN:fi:jyu-202204072208
http://urn.fi/URN:NBN:fi:jyu-202204072208
Autor:
Meriläinen, Mikko, Ruotsalainen, Maria
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1222::79a14dc953123c742ca25cf5a1071ed5
http://urn.fi/URN:NBN:fi:jyu-202306133760
http://urn.fi/URN:NBN:fi:jyu-202306133760
Numerous instruments have been developed to measure gaming-related health problems based on “internet gaming disorder” (IGD) in the third section of the Diagnostic and Statistical Manual of Mental Disorders (5th ed.) and “gaming disorder” (GD
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::a27bd1131b8054a5dd709aa5155b67c0
http://urn.fi/URN:NBN:fi:jyu-202111035505
http://urn.fi/URN:NBN:fi:jyu-202111035505
Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation
Educational functions of digital games are often seen only in the light of the serious and purposeful activities that aim for learning outcomes, in contrast with noneducational games that are designed for entertainment. The focus of this paper is in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1222::ff0e006c458706a852d139d3fe2ce0bf
http://urn.fi/URN:NBN:fi:jyu-202306073565
http://urn.fi/URN:NBN:fi:jyu-202306073565
The COVID-19 pandemic has amplified several psychosocial risks and problem behaviors among vulnerable individuals. Given that gambling has high addictive potential, it is important to consider the underlying mechanisms of problem gambling. This study
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1460600532a48cc6105ba8e462819006
http://urn.fi/URN:NBN:fi:jyu-202301131311
http://urn.fi/URN:NBN:fi:jyu-202301131311
Autor:
Meriläinen Mikko, Maria Ruotsalainen
Publikováno v:
University of Jyväskylä
Artikkelissa tarkastellaan laadullisen kyselyaineiston (N=180) avulla suomenkielisten, 15–25-vuotiaiden nuorten kokemuksia pelikäytöksestä digitaalisten pelien parissa. Teema-analyysin avulla rakennetut teemat valottavat epäasiallisen pelikäyt
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::dc5edcb1cfd1f3113fd62d28561c10ca
https://trepo.tuni.fi/handle/10024/144408
https://trepo.tuni.fi/handle/10024/144408
Autor:
Kerttula, Tero
Publikováno v:
Pelitutkimuksen vuosikirja
Lektio 22.1.2022 Jyväskylän yliopistossa nonPeerReviewed
Autor:
Hanna Järvenpää
Publikováno v:
Barnboken.
Augmented reality (AR) picturebooks combine printed children's literature with augmented reality. This study examines the shared reading of the Finnish AR picturebook Mur, eli karhu (2016) by Kaisa Happonen and Anne Vasko. The main aim of the study i
Publikováno v:
Journal of Computer Assisted Learning. 38:76-89
Background In 2018, it was found that only a quarter of Grade 3 children in India were reading at grade level. A growing demand for English education has further limited children's literacy achievement. Despite a strong evidence base in favour of usi