Zobrazeno 1 - 10
of 4 096
pro vyhledávání: '"parallel rendering"'
Autor:
Wald, Ingo, Zellmann, Stefan, Amstutz, Jefferson, Wu, Qi, Griffin, Kevin, Jaros, Milan, Wesner, Stefan
We propose and discuss a paradigm that allows for expressing \emph{data-parallel} rendering with the classically non-parallel ANARI API. We propose this as a new standard for data-parallel sci-vis rendering, describe two different implementations of
Externí odkaz:
http://arxiv.org/abs/2407.00179
Publikováno v:
International Journal of Multiphysics. 2024, Vol. 18 Issue 2, p133-144. 12p.
Akademický článek
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Akademický článek
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Autor:
Sahistan, Alper, Demirci, Serkan, Wald, Ingo, Zellmann, Stefan, Barbosa, João, Morrical, Nathan, Güdükbay, Uğur
Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing challenges to compositing during interactive volume rendering. Correc
Externí odkaz:
http://arxiv.org/abs/2209.14537
Autor:
Han, Mengjiao, Wald, Ingo, Usher, Will, Morrical, Nate, Knoll, Aaron, Pascucci, Valerio, Johnson, Chris R.
We present dw2, a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls. Our library represents the tiled display wall as a single virtual screen through a display "service", which renderers connect t
Externí odkaz:
http://arxiv.org/abs/2009.03368
Autor:
Huang, Wumeng1,2 (AUTHOR), Chen, Jing1,2,3 (AUTHOR) jchen@whu.edu.cn, Zhou, Mengyun4 (AUTHOR) myzhou@cug.edu.cn
Publikováno v:
International Journal of Digital Earth. Sep2020, Vol. 13 Issue 9, p998-1016. 19p.
Autor:
Eilemann, Stefan
We are living in the big data age: An ever increasing amount of data is being produced through data acquisition and computer simulations. While large scale analysis and simulations have received significant attention for cloud and high-performance co
Externí odkaz:
http://arxiv.org/abs/1902.08755
Publikováno v:
International Journal of Digital Earth, Vol 13, Iss 9, Pp 998-1016 (2020)
The scene-rendering mechanism based on binocular vision is one of the key techniques for the VR globe to achieve immersion-type visualization of global 3D scenes. However, this special rendering mechanism also requires that the 3D scene is continuous
Externí odkaz:
https://doaj.org/article/2b4803f9a1db406dabd2afa0b9eea80b