Zobrazeno 1 - 10
of 263
pro vyhledávání: '"narrative-driven games"'
We present Questum, a novel framework for Large Language Model (LLM)-based agents in Murder Mystery Games (MMGs). MMGs pose unique challenges, including undefined state spaces, absent intermediate rewards, and the need for strategic interaction in a
Externí odkaz:
http://arxiv.org/abs/2404.17662
Effects of interactivity on narrative-driven games : A heuristic approach for narrative-driven games
Autor:
Acarsoy, Sara Nil
In narrative-driven games, the story is an essential part of the gameplay, and understanding the story is of great importance. Given that what separates this genre from other storytelling media is interactivity, this thesis focuses on the elements in
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19844
Autor:
Natali Panic-Cidic
Publikováno v:
Mental Health | Atmospheres | Video Games ISBN: 9783837662641
Mental Health | Atmospheres | Video Games ISBN: 9783839462645
Mental Health | Atmospheres | Video Games ISBN: 9783839462645
This paper introduces the benefits and possibilities of using digital fiction for narrative-driven games, especially its usage in the project "Writing New Bodies: Critical Co-design for 21st Century Digital-born Bibliotherapy". It addresses body imag
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::08c9545007186165a6c35ac97f47ebea
https://doi.org/10.14361/9783839462645-008
https://doi.org/10.14361/9783839462645-008
Conference
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Autor:
Jichen Zhu, Bria Mears
Publikováno v:
FDG
The silent player character (SPC) is a reoccurring but not well-understood type of player character in narrative-driven games. In this paper, we present our findings from an analysis of SPC development in popular narrative games. We identify two main
Autor:
Mears, Bria N.
The silent player character (SPC) is a reoccurring but vaguely understood type of player character in narrative-driven games. In this project, we present our findings from an analysis of SPC development in popular narrative games. We identify two mai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0c4e51f4f7abc0a6e3e7beaee1976a99
Conference
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Conference
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Conference
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Publikováno v:
Gjøl, B A, Jørgensen, N V & Bruni, L E 2019, Narrative Urgency : Motivating Action in Interactive Digital Media . in R E Cardona-Rivera, A Sullivan & R M Young (eds), Interactive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings . Springer, Lecture Notes in Computer Science, vol. 11869, pp. 178–182, 12th International Conference on Interactive Digital Storytelling, United States, 19/11/2019 . https://doi.org/10.1007/978-3-030-33894-7_19
In this paper, we address specific problems related to the temporal development of narratives in games and interactive media in general. Game narratives can be inconsequential when they progress isolated from coherent temporal aspects, which in turn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::3ecc39ffc56f56f2a5282e3a079b60aa
https://vbn.aau.dk/da/publications/b6291fc7-156b-4846-a775-7ecd79b29436
https://vbn.aau.dk/da/publications/b6291fc7-156b-4846-a775-7ecd79b29436