Zobrazeno 1 - 10
of 4 587
pro vyhledávání: '"motivational design"'
Akademický článek
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Autor:
Febri Prasetya, Aprilla Fortuna, Agariadne Dwinggo Samala, Soha Rawas, Stylianos Mystakidis, Syahril, Waskito, Primawati, Rizky Ema Wulansari, Gulzhaina Kuralbayevna Kassymova
Publikováno v:
Social Sciences and Humanities Open, Vol 10, Iss , Pp 100926- (2024)
This meta-analysis examined the impact of augmented reality learning experiences on the motivational design model to obtain findings related to student attention, material relevance, increased confidence, and student satisfaction; however, heterogene
Externí odkaz:
https://doaj.org/article/657686b9ad09463d9d1b58e98f986834
Autor:
Prasetya, Febri, Fortuna, Aprilla, Samala, Agariadne Dwinggo, Rawas, Soha, Mystakidis, Stylianos, Syahril, Waskito, Primawati, Wulansari, Rizky Ema, Kassymova, Gulzhaina Kuralbayevna
Publikováno v:
In Social Sciences & Humanities Open 2024 10
Akademický článek
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K zobrazení výsledku je třeba se přihlásit.
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Autor:
Katai, Zoltan
Publikováno v:
Educational Technology Research and Development, 2020 Oct 01. 68(5), 2239-2261.
Externí odkaz:
https://www.jstor.org/stable/48727528
Autor:
Washington, Gloria, Shirvani, Rouzbeh
Design Thinking workshops are used by companies to help generate new ideas for technologies and products by engaging subjects in exercises to understand their users' wants and become more empathetic towards their needs. The "aha moment" experienced d
Externí odkaz:
http://arxiv.org/abs/1907.12001
Publikováno v:
EAI Endorsed Transactions on Pervasive Health and Technology, Vol 8, Iss 30 (2022)
INTRODUCTION: Self-Management Health Systems (SMHS) are envisioned to support older adults andcontribute to ageing in place. To promote the use and acceptance of SMHS, designers may resort to usingmotivational design techniques (MDT).OBJECTIVES: This
Externí odkaz:
https://doaj.org/article/571903d966604896835e0b5bbb6e4230
Autor:
Klaudia Bovermann, Theo J. Bastiaens
Publikováno v:
Research and Practice in Technology Enhanced Learning, Vol 15, Iss 1, Pp 1-18 (2020)
Abstract Motivation is a crucial factor for students’ learning behavior and plays a key role in the concept of gamification to foster students’ motivation through specific gamification mechanics and elements. User types for gamification and assoc
Externí odkaz:
https://doaj.org/article/c20196d3e5ef4544bd436d5b0c1e120f