Zobrazeno 1 - 10
of 16
pro vyhledávání: '"ludic operations"'
Autor:
Fokina, M.S.
The article is devoted to the issue of classification of the English language games. Though the attempts of investigating and organizing multiple language amusements have been taken since the middle of the XXth century the result does not satisfy the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0d2bdd79a3c0155c3f7b976e2c3da09d
Autor:
TERESA DOBRZYŃSKA
Publikováno v:
Stylistyka, Vol 18, Pp 65-84 (2021)
Metaphor is not infrequently madę use of in political discourse as a suggestive means of expressing a meaning and communicating assessments, that is, as an instrument of persu- asion rendering it possible to shape the recipients’ views, opinions a
Externí odkaz:
https://doaj.org/article/831d16e205de4283997fe5e2f38deba4
Publikováno v:
Journal of Popular Culture; Dec2018, Vol. 51 Issue 6, p1476-1499, 24p, 3 Color Photographs
Autor:
Burrus, Virginia
Publikováno v:
Arethusa; Winter2005, Vol. 38 Issue 1, p49-88, 40p
Autor:
Dobrzyńska-Janusz, Teresa
Publikováno v:
Stylistyka / Stylistics. (XVIII):65-84
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=52961
Autor:
Riccardo Fassone
Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times,
Autor:
Kevin Kee
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to s
Autor:
Kelly I. Aliano, Adam Crowley
This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games. It focuses on how video games are a site for creating and interacting within environments, w
Autor:
Sonia Fizek
An essential exploration of the video game aesthetic that decenters the human player—requiring little human action—and challenges what it means to play.Do we play video games or do video games play us? Is nonhuman play a mere paradox or the futur
Autor:
Holly-Gale Millette, Ruth Heholt
This collection explores global dystopic, grotesque and retold narratives of degeneration, ecological and economic ruin, dystopia, and inequality in contemporary fictions set in the urban space. Divided into three sections—Identities and Histories,