Zobrazeno 1 - 10
of 1 272
pro vyhledávání: '"ludic"'
Autor:
Linda De Siena
Publikováno v:
Italiano a scuola, Vol 5, Pp 83-108 (2024)
This paper reports on a didactic project that involved classes of grade 6 (first year) and 8 (third year) students of a lower secondary school. The project proposed the collaborative writing of a book-game with the aim of developing their writing, wo
Externí odkaz:
https://doaj.org/article/0ee0cc32c2b34dbd883347b38558da0a
Autor:
Ariel Avissar
Publikováno v:
Akademisk Kvarter, Iss 28 (2024)
This video essay, a product of the “Videographic Methods and Practices: Embodying the Video Essay” workshop (Bowdoin College, July 2023), is comprised of two sections, exploring constraint-based approaches to videographic scholarship. Part 1, “
Externí odkaz:
https://doaj.org/article/2850bbd47ff347e4852842365fe430ec
Autor:
Kamp, Michiel, author
Publikováno v:
Four Ways of Hearing Video Game Music, 2024.
Externí odkaz:
https://doi.org/10.1093/oso/9780197651216.003.0004
Autor:
Hovig Ter Minassian, Mathieu Gigot
Publikováno v:
Territoire en Mouvement (2024)
Long confined to the domain of the frivolous, even useless, games are now recognized in many non-game fields of activity as a means of reinforcing the commitment of participants. In recent years, the interest for serious games has grown among enterpr
Externí odkaz:
https://doaj.org/article/9f2ea57be87d4b4c828b6f7c885dc16c
Autor:
Petru Adrian DANCIU
Publikováno v:
Eon, Vol 4, Iss 2, Pp 257-265 (2023)
The main problem in the perception of metaphysical evil, as related to us by the various religious traditions, appears when the author of a literary work tries to customize it to be aesthetically received. To this "internal" aspect is added an “ext
Externí odkaz:
https://doaj.org/article/95a9679af43e45c0833f103cd8c0eb1f
Autor:
Silvino Martins, Mário Vairinhos
Publikováno v:
Virtual Worlds, Vol 2, Iss 4, Pp 303-325 (2023)
In the context of therapeutic exposure to phobias, virtual reality (VR) offers innovative ways to motivate patients to confront their fears, an opportunity not feasible in traditional non-digital settings. This systematic literature review explores t
Externí odkaz:
https://doaj.org/article/d20159a2da3a404292f870f19ced83d0
Autor:
Jaan Õispuu
Publikováno v:
Linguistica Uralica, Vol 60, Iss 1, Pp 74-75 (2024)
Externí odkaz:
https://doaj.org/article/a7dbf409a3e149a4aff27ed328490072
Publikováno v:
Revista Brasileira de Educação do Campo, Vol 8, Pp 1-24 (2023)
The object of study is the rough-and-tumble play with children from Early Childhood Education, with an emphasis on ludic-aggressive plays. It analyzes publications about the rough-and-tumble play in Early Childhood Education and the media's influence
Externí odkaz:
https://doaj.org/article/d7a07819e1304650ade26c65a1379895
Autor:
Noémie Roques
Publikováno v:
Sciences du Jeu, Vol 20 (2023)
Educational sciences, digital studies and youth studies and sociology have shown that digital and youth cultures and stakes are strongly interconnected. Videos featuring games, such as tutorials, competitions or presentations, have increased in numbe
Externí odkaz:
https://doaj.org/article/ecc998ff2f394d56829a2762d5de99d4