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Autor:
Mägi Ravn, Morten
The lack of engagement is a problem for many students in school and a number of potential ways to solve this issue have been proposed. One such solution is the implementation of gamification. Gamification is “the use of game design elements in non-
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1018::705818c00f79190244f7c7fc2750d910
http://hdl.handle.net/10062/71490
http://hdl.handle.net/10062/71490