Zobrazeno 1 - 10
of 129
pro vyhledávání: '"indie games"'
Autor:
Parker, Felan1
Publikováno v:
University of Toronto Quarterly. Aug2023, Vol. 92 Issue 3, p415-417. 3p.
Publikováno v:
Topoi, Vol 24, Iss 54, Pp 747-769 (2023)
RESUMO Este artigo tem o objetivo de apresentar um panorama sobre o desenvolvimento tecnológico no século XX, particularmente dos videogames, a obsolescência tecnológica e o lixo digital. O mapeamento desse cenário é fundamental para problemati
Externí odkaz:
https://doaj.org/article/942e690fd68d459f95fcf4309696681c
Autor:
Frédérick Maheux, Nadia Seraiocco
Publikováno v:
Sciences du Jeu, Vol 20 (2023)
This article proposes to explore the concept of videogames rules by Salen and Zimmerman through the work of Yoko Ono, specifically the event scores or performative instructions published in Grapefruit (2000 [1964]). To do so, the authors have created
Externí odkaz:
https://doaj.org/article/126a3c0517cc4809bc272304831d2a9f
Publikováno v:
Frontiers in Communication, Vol 8 (2023)
Queer identities have predominantly existed at the peripheries of media representation as well as communication research. Linking this research gap with the field of video games as a medium, this study examines video game companies and their strategi
Externí odkaz:
https://doaj.org/article/05d633a9714343e09d67f42f9b0d3ab4
Publikováno v:
Journalism and Media, Vol 2, Iss 4, Pp 746-757 (2021)
Currently, independent video games have been presented as an alternative to approach the development of a ludic typology called newsgames in which, distancing themselves from the interests of the entertainment industry, a series of games related to t
Externí odkaz:
https://doaj.org/article/e7f01b49d3bd4fa28e78f14033a20f9e
Autor:
Frédérick Maheux
Publikováno v:
Sciences du Jeu, Vol 18 (2022)
This article proposes an analysis of recent alternative video games through the particularities of industrial music’s aesthetics. Considering a massive increase in video game production by solo designers since 2015, the author identifies how singul
Externí odkaz:
https://doaj.org/article/bc4f69d7a9ab40158d58670ad54d446d
Autor:
D'Errico, Mike, author
Publikováno v:
Push : Software Design and the Cultural Politics of Music Production, 2022, ill.
Externí odkaz:
https://doi.org/10.1093/oso/9780190943301.003.0007
Autor:
Daniel Prieto, Sérgio Nesteriuk
Publikováno v:
Revista GEMInIS, Vol 13, Iss 3 (2022)
A indústria de jogos sofre com um problema de horas extras obrigatórias não remuneradas. Isso geralmente ocorre nos meses anteriores ao lançamento do jogo ou a um evento importante, e é chamado de "crunch" ou "crunch time". Por meio de uma revis
Externí odkaz:
https://doaj.org/article/52f57b2dd43e4443bc9fdb4170004d1c
Autor:
Xinge Tong
Publikováno v:
Press Start, Vol 8, Iss 2 (2022)
The independent (“indie”) game is a common category of video games, referring generally to those that are developed by individuals or small teams. When creating new games, most developers recruit a testing team made up of users/gamers who are not
Externí odkaz:
https://doaj.org/article/c23fb8829de24fbaa43fadf7fb5e57ec
Autor:
Engqvist, Pontus
In a fast paced and ever evolving industry where video games have become an important partof consumers' everyday life, game development can be tricky. The process of developmentcontains challenges that can either make or break a game. This study aims
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-100168