Zobrazeno 1 - 10
of 54
pro vyhledávání: '"historical game"'
Autor:
Gian Luca GONZATO, Lorenzo DE MARCHI
Publikováno v:
Diacronie. Studi di Storia Contemporanea, Vol 16, Iss 3, Pp 22-39 (2024)
Is it possible that the historical game changes the way users think about certain events in the past? If so, how could this be understood? This study intends to try to answer this question by investigating the thinking activity conducted by some YouT
Externí odkaz:
https://doaj.org/article/26c15f673c26493cbf688251be292f82
Autor:
Xavier Rubio-Campillo
Publikováno v:
Cogent Arts & Humanities, Vol 11, Iss 1 (2024)
The past is a primary source of inspiration for the flourishing cultural industry of board games as game designers are inspired by a variety of periods and historical events to craft unique visions of the past. While previous works have explored the
Externí odkaz:
https://doaj.org/article/44534bdf70084973b3db9d2026f6fe2b
Autor:
Gian Luca GONZATO, Edoardo FURIESI
Publikováno v:
Diacronie. Studi di Storia Contemporanea, Vol 15, Iss 4, Pp 94-111 (2023)
Of the activities that originate in the historical game postgame, the writing of AARs has been relatively little studied. AARs (After Action Reports) are texts that users write reworking their game experiences, and when they relate to historical game
Externí odkaz:
https://doaj.org/article/9122124aebd44419b02a1fbd028f217f
Autor:
Gian Luca GONZATO, Lorenzo DE MARCHI
Publikováno v:
Diacronie. Studi di Storia Contemporanea, Vol 14, Iss 2, Pp 64-83 (2022)
Could the process of creating a total conversion mod of a historical game be an innovative object of study in Public History? Generally, mods are modifications of a videogame that are made by users, while total conversions are those projects that aim
Externí odkaz:
https://doaj.org/article/cfeb49b00f464971887fb7765cc0acd2
Autor:
Jan Kremer
Publikováno v:
Historie - Otázky - Problémy, Vol 13, Iss 2, Pp 11-35 (2021)
The text is a brief introduction to the study of historical digital games. First, it substantiates the importance of research on game representations of the past and proposes a basic terminology. Based on the development of general game studies, the
Externí odkaz:
https://doaj.org/article/920b4bf638a04e7a8a4d487dad92a22f
Autor:
Stefano CASELLI, Francesco TONIOLO
Publikováno v:
Diacronie. Studi di Storia Contemporanea, Vol 13, Iss 3, Pp 127-146 (2021)
The present article is aimed at reflecting on pseudohistorical digital games that merge moe anthropomorphism and gacha mechanics. Such widespread games provide their large communities of fans with imaginaries that tend to fetishize the past: by analy
Externí odkaz:
https://doaj.org/article/d9e49a46020a4bb78b6e6a349f6f1dea
Autor:
Javier Castiñeiras López
Publikováno v:
Espacio, Tiempo y Forma. Serie VII, Historia del Arte, Iss 9, Pp 397-418 (2021)
En el presente artículo se ofrece un estado de la cuestión actualizado acerca de la relación del videojuego con el mundo de la cultura y de las disciplinas históricas. De manera concreta, se tratará de abordar el papel que la Historia del Arte M
Externí odkaz:
https://doaj.org/article/c4a9ee1e2da049709417f6e47fe758f7
Autor:
Javier Castiñeiras López
Publikováno v:
Espacio, Tiempo y Forma. Serie VII, Historia del Arte, Iss 9, Pp 419-440 (2021)
This article presents an updated state of the art about the relation of videogames with the cultural sphere and the historical disciplines. Specifically, we will try to address the role that the History of Medieval Art can play in the analysis and as
Externí odkaz:
https://doaj.org/article/b318a58d614a49e88c79c0ac607c029f
Akademický článek
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Autor:
Gian Luca GONZATO, Lorenzo DE MARCHI
Publikováno v:
Diacronie. Studi di Storia Contemporanea, Vol 13, Iss 2, Pp 124-142 (2021)
The aim of this paper is to lead a critical analysis about the videogame Total War: Attila. This historical game will be studied as an interpretation of the past, upon which it is possible to develop several critics on different levels. After analysi
Externí odkaz:
https://doaj.org/article/c0bb7a721c4b41bbb07f2fa55f1bad91