Zobrazeno 1 - 5
of 5
pro vyhledávání: '"geometric animation ability"'
Autor:
Anna Hilsmann, Philipp Fechteler, Wieland Morgenstern, Wolfgang Paier, Ingo Feldmann, Oliver Schreer, Peter Eisert
Publikováno v:
IET Computer Vision, Vol 14, Iss 6, Pp 350-358 (2020)
An end‐to‐end pipeline for the creation of high‐quality animatable volumetric video of human performances is presented. Going beyond the application of free‐viewpoint video, the authors allow re‐animation and alteration of an actor's perfor
Externí odkaz:
https://doaj.org/article/9fe1f76e86514b8985ff7d38bfbbc96d
Autor:
Hilsmann, Anna, Fechteler, Philipp, Morgenstern, Wieland, Paier, Wolfgang, Feldmann, Ingo, Schreer, Oliver, Eisert, Peter
Publikováno v:
ET Computer Vision, Special Issue on Computer Vision for the Creative Industries (2020)
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and alteration of an a
Externí odkaz:
http://arxiv.org/abs/2009.00922
Autor:
Ingo Feldmann, Peter Eisert, Philipp Fechteler, Oliver Schreer, Wieland Morgenstern, Wolfgang Paier, Anna Hilsmann
Publikováno v:
IET Computer Vision
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and alteration of an a
Autor:
Anna Hilsmann, Peter Eisert
Publikováno v:
Real VR – Immersive Digital Reality ISBN: 9783030418151
Real VR
Real VR
Photo-realistic modeling and rendering of humans is extremely important for virtual reality (VR) environments, as the human body and face are highly complex and exhibit large shape variability but also, especially, as humans are extremely sensitive t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1e5fb32d1ec543a0596d4aeb0d8aa0bc
https://doi.org/10.1007/978-3-030-41816-8_7
https://doi.org/10.1007/978-3-030-41816-8_7
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual