Zobrazeno 1 - 10
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pro vyhledávání: '"gaming culture"'
Akademický článek
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Akademický článek
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Publikováno v:
Frontiers in Psychiatry, Vol 10 (2019)
Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one o
Externí odkaz:
https://doaj.org/article/bb64281713ae4e729ef5cdded9515e0e
Autor:
Aditya Deshbandhu
Publikováno v:
Press Start, Vol 3, Iss 2, Pp 48-64 (2016)
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as a preferred leisure activity. Being heavily value-laden both socially and culturally, the term has spawned fiery debates on a variety of issues rangi
Externí odkaz:
https://doaj.org/article/a4cb320570744d9bb15da95d32a396ee
Autor:
Šisler, Vít, author
Publikováno v:
Digital Middle East : State and Society in the Information Age, 2018.
Externí odkaz:
https://doi.org/10.1093/oso/9780190859329.003.0003
Autor:
Euteneuer, Jacob1
Publikováno v:
New Media & Society. Mar2019, Vol. 21 Issue 3, p786-790. 5p.
Autor:
Fernanda Pires, Júlia Vilasís-Pamos
Publikováno v:
Information, Communication & Society. 25:1735-1751
Data de publicació electrònica: 21 de febrer de 2021 This study analyses how gender and socioeconomic characteristics permeate teens’ discourses when they define what it means to be a gamer. Video games have become a reference framework for teena
Autor:
ANGANABHA BARUAH
ABSTARCT Background: In recent years, the idea of gaming has been transformed from outdoor games to digital ones. In this contemporary setting, where millions of players engage in a virtual platform, research is yet to catch up with the exploration i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0ffd348f953ded37b5fe2a7c7238105e
Autor:
Voldina, T.
The article is devoted to the study of the gaming culture of two closely related peoples – Khanty and Mansi, covering the period from the end of the XIX century to the present. Here we can see the path of research from individual brief fixations to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::15cc023fae064b472c96ccbd30567eb4
Publikováno v:
環太平洋大学研究紀要 = BULLETIN OF INTERNATIONAL PACIFIC UNIVERSITY. 15:65-74
In this paper, we analyze the verbal behavior of players of two prominent competitive multi-player online games, Defense of the Ancient 2 (DoTA2) and League of Legends (LoL), focusing on the usage of derogatory terms and toxic behavior. With rising p