Zobrazeno 1 - 10
of 333
pro vyhledávání: '"gamified learning"'
Autor:
Hongfeng Zhang, Fanbo Li
Publikováno v:
Heliyon, Vol 10, Iss 18, Pp e36485- (2024)
In the post-epidemic era, gamification is widely recognized for its potential to enhance the asynchronous nature of college students' online learning interactions and mitigate efficiency deficits. However, the intrinsic structure and core conditions
Externí odkaz:
https://doaj.org/article/bbb47ee42bf646b7af3b5b0be46fe0b0
Publikováno v:
Resuscitation Plus, Vol 18, Iss , Pp 100640- (2024)
Aim: To systematically review published literature to evaluate the impact of gamified learning on educational and clinical outcomes during life support education. Methods: This systematic review was conducted as part of the continuous evidence evalua
Externí odkaz:
https://doaj.org/article/e1e91a32bd134c569b2e963a37a15d94
Publikováno v:
BMC Medical Education, Vol 24, Iss 1, Pp 1-10 (2024)
Abstract Background The acquisition of in-depth medical knowledge, skills, and competencies is of utmost importance when training future medical professionals. This systematic literature review delves into the empirical connection between gamified le
Externí odkaz:
https://doaj.org/article/fa1321471ede46a5afb137c767869fa3
Autor:
Victor Javier Sotos-Martinez, Salvador Baena-Morales, Manuel Sanchez-De Miguel, Alberto Ferriz-Valero
Publikováno v:
Education Sciences, Vol 14, Iss 9, p 965 (2024)
There is currently concern about the decrease in physical activity participation among university students. To address this issue, different pedagogical approaches have been developed to improve participants’ motivation, with gamification standing
Externí odkaz:
https://doaj.org/article/3d1e2403e10e4215bbc1ec2271e1929f
Gamification for teaching the Arabic language to non-native speakers: a systematic literature review
Autor:
Sultan A. Almelhes
Publikováno v:
Frontiers in Education, Vol 9 (2024)
Learning the Arabic language through gamified methods is beneficial, particularly for beginners. Gamification provides an enjoyable and challenging experience for the learners, motivating them to become committed and participate in the classroom acti
Externí odkaz:
https://doaj.org/article/1b7c0ab3a5a84b69ac83a10b36d89c73
Publikováno v:
Interdisciplinary Journal of Virtual Learning in Medical Sciences, Vol 14, Iss 3, Pp 225-237 (2023)
Background: Gamified learning can make students more focused and can lead to learning at a deeper level. The aim of this study was to investigate the students’ perceptions of gamified web-based learning. In this study, we aimed to find out the stud
Externí odkaz:
https://doaj.org/article/97dc3fa4d995436596fa6917fc23ce8a
Autor:
Sheila Marie Noonen
Publikováno v:
Issues and Trends in Learning Technologies, Vol 11, Iss 1 (2023)
Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space is a handbook for launching quest-based learning activities in the elementary classroom. The work collates resources that support content area learn
Externí odkaz:
https://doaj.org/article/ea85f4d98a6144ffb8344828c81eea8d
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