Zobrazeno 1 - 10
of 217
pro vyhledávání: '"gamification of education"'
Publikováno v:
Heliyon, Vol 10, Iss 16, Pp e36440- (2024)
The use of learning games in education, particularly for second language (L2) acquisition, has gained significant traction recently, establishing game-based learning as a notable academic discipline. This study examines how computer game-based learni
Externí odkaz:
https://doaj.org/article/5b4278c87c084bf2890855f819749757
Autor:
Al-Jamili, Omar a, ⁎, Aziz, Musharraf b, Mohammed, Fathey c, Almogahed, Abdullah d, Alawadhi, Abdulwadood a
Publikováno v:
In Heliyon 30 August 2024 10(16)
Publikováno v:
Heliyon, Vol 10, Iss 11, Pp e31689- (2024)
The increasing inclusion of gamified courses in entrepreneurship programmes in higher education have left gaps in understanding the critical essentials of the multi-generational student cohort undertaking these programmes. In this paper, we interroga
Externí odkaz:
https://doaj.org/article/7caa80ec954a4333b36e03cd24c1002c
Publikováno v:
Frontiers in Education, Vol 9 (2024)
IntroductionGamification can support the practical application of Inclusive Teaching. However, gamification literature reviews to implement Inclusive Teaching are scarce or not existent. Therefore, we conducted a scoping review of gamification litera
Externí odkaz:
https://doaj.org/article/25ccbd465c0e4bc7ac748c680e7b19ea
Publikováno v:
Journal of Technology and Science Education, Vol 13, Iss 1, Pp 193-207 (2023)
This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and developme
Externí odkaz:
https://doaj.org/article/e8acce2d5575493099610c6f05858409
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
Existing empirical research has demonstrated the positive effects of flipping the classroom to improve student motivation and achievement by flipping in-class learning content to pre-class. However, the flipped classroom approach requires that studen
Externí odkaz:
https://doaj.org/article/5c6315a28b494c2985894fa00e31a019
Publikováno v:
ANADISS. 18(34):399-404
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1102143
Akademický článek
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Akademický článek
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Autor:
Jakub Swacha, Justyna Szydłowska
Publikováno v:
Education Sciences, Vol 13, Iss 10, p 984 (2023)
While gamification has been paired with computer programming education on numerous occasions, most of the scientific reports covering the evaluation of its learning outcomes pertain to single-case specialized gamification applications with none or li
Externí odkaz:
https://doaj.org/article/0ba355bd9bca47a7b15cabfcb233c66f