Zobrazeno 1 - 10
of 10 991
pro vyhledávání: '"game-based learning"'
Autor:
Waite, Imge Akcakaya, Akcay Kavakoglu, Aysegul, Robescu, Lacramioara Diana, Cocarta, Diana Mariana, Vuta, Liana Ioana
Publikováno v:
International Journal of Sustainability in Higher Education, 2024, Vol. 25, Issue 9, pp. 378-396.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/IJSHE-11-2023-0547
Autor:
Pacheco-Velazquez, Ernesto, Rodés Paragarino, Virginia, Glasserman, Leonardo David, Carlos Arroyo, Martina
Publikováno v:
Journal of International Education in Business, 2024, Vol. 17, Issue 3, pp. 416-430.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JIEB-08-2023-0054
Publikováno v:
Educational Technology & Society, Vol 27, Iss 4, Pp 90-108 (2024)
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-
Externí odkaz:
https://doaj.org/article/08c4506fef634b91882d8e0e1745d1a3
Publikováno v:
Educational Technology & Society, Vol 27, Iss 4, Pp 136-155 (2024)
Knowing the factors affecting students’ learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual’s internal factors (prior knowledge) influence their l
Externí odkaz:
https://doaj.org/article/72a49974938e42b889bf1d5066bad0ac
Autor:
Irene Di Gioia
Publikováno v:
The Journal of Classics Teaching, Vol 25, Pp 173-180 (2024)
Playing is connected at a deep level to how we learn, participate in and create culture, as it is dynamic, complex and even unpredictable just as learning is (Reinhardt, 2019). Even Plato in his Theaetetus recognises the importance of such a componen
Externí odkaz:
https://doaj.org/article/4e0d11b1e6ce4f0e8099e06f3bb0ba22
Publikováno v:
STEM Education, Vol 4, Iss 3, Pp 282-298 (2024)
This research aims to propose a pedagogical model that structures the implementation of digital game-based learning (DGBL) in science classes. Design-based research guided the design, development, implementation, and redesign processes of the prototy
Externí odkaz:
https://doaj.org/article/a9143184ac6e47b081806441d7616bbb
Publikováno v:
Educational Technology & Society, Vol 27, Iss 3, Pp 83-101 (2024)
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and p
Externí odkaz:
https://doaj.org/article/a0f9a89d04894c15a1e0cfb0ff0375ac
Autor:
Monteiro, Fátima, Sousa, Armando
Publikováno v:
Journal of Applied Research in Higher Education, 2023, Vol. 16, Issue 4, pp. 1029-1041.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JARHE-02-2023-0056