Zobrazeno 1 - 10
of 7 016
pro vyhledávání: '"game mechanics"'
Autor:
Natalya M. Sazhina, Inna S. Lebedeva
Publikováno v:
Russian Journal of Education and Psychology, Vol 15, Iss 4, Pp 168-195 (2024)
Background. Among the key trends influencing education today, the following stand out: “massification” and internationalization of education, turbulence of the world economy, “digital revolution”, technological innovation. Gamification has be
Externí odkaz:
https://doaj.org/article/e36a40f9bdc4405bbf0c12a812467d4b
Publikováno v:
International Journal of Serious Games, Vol 11, Iss 4 (2024)
In this study the effects of several variables on intrinsic motivation and in-game progression are tested in a serious game that matches bird pictures to names. The first variables are ‘pointification’ rewards (badges and points) and educational
Externí odkaz:
https://doaj.org/article/64675033ffa743bc98c0249d73125454
Publikováno v:
Mudra: Jurnal Seni Budaya, Vol 39, Iss 4 (2024)
This study investigates how game mechanics influence gender performance through clothing choices in Empress's Choice. The game was first launched on mobile devices, chromebook, and tablets in June 2022. Players would be able to enjoy the game on a va
Externí odkaz:
https://doaj.org/article/625d209395ff430e831a0528812a4940
Publikováno v:
IEEE Access, Vol 12, Pp 145018-145037 (2024)
The number of Amblyopia cases has been constantly rising in the recent times. Difficulty in regular clinical visits for therapy has created a need for a monitored engaging home-based amblyopia treatment. In this regard, various technological designs
Externí odkaz:
https://doaj.org/article/4183dd67dcdd421fb4f3dfabd1dcb57a
Autor:
Na, Kibbeum, Han, Kwanghee
Publikováno v:
Internet Research, 2023, Vol. 33, Issue 7, pp. 1-18.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/INTR-12-2021-0897
Autor:
Teresa PIECUCH, Jolanta STEC-RUSIECKA, Agata WARMIŃSKA, Bożydar ZIÓŁKOWSKI, Anna MOLTER, Artur KARWATKA, Olga BUCKIŪNIENĖ
Publikováno v:
Humanities and Social Sciences, Vol 30, Iss 4 - part 2, Pp 271-288 (2023)
Gamification, which uses the mechanisms of games to acquire knowledge and various types of skills to build people’s involvement in a specific activity, is playing an increasingly important role. This study aims to emphasize the importance of gamifi
Externí odkaz:
https://doaj.org/article/db8ce1fe144a45d28e4086a058d04ddf
Publikováno v:
Journal of Services Marketing, 2023, Vol. 37, Issue 8, pp. 1018-1031.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JSM-06-2022-0217
Autor:
S. N. Lobanova
Publikováno v:
Вестник Российского экономического университета имени Г. В. Плеханова, Vol 20, Iss 5, Pp 208-216 (2023)
The article studies the phenomenon of gamefication as a current communication means for goods and service promotion to the market. Today’s customer is not a passive observer but a participant of the promotion process ready for testing. The article
Externí odkaz:
https://doaj.org/article/5cad29bb01e0448ebf4fa687ebf91207
Autor:
Fezile Ozdamli, Fulbert Milrich
Publikováno v:
European Journal of Investigation in Health, Psychology and Education, Vol 13, Iss 8, Pp 1411-1422 (2023)
Gamification features to motivate individuals to exercise have become a trend in the fitness sector that is gaining popularity. It is based on the idea that adding fun and competitive components to workout routines will inspire people to achieve thei
Externí odkaz:
https://doaj.org/article/cd97a93ad07849de81189f07e764f48c
Publikováno v:
RUDN Journal of Studies in Literature and Journalism, Vol 28, Iss 1, Pp 137-145 (2023)
The results of a comparative analysis of the functional features of the QAnon theory and the conceptual signs of ARG (games in alternative reality) are displayed. The signs of ARG are designated and given as elements of the reference game model, the
Externí odkaz:
https://doaj.org/article/4690c213d8714236b694ff2af50d07b6