Zobrazeno 1 - 6
of 6
pro vyhledávání: '"förstapersonsskjutare"'
Att identifiera och kategorisera mönster är etablerat inom både arkitektur och mjukvaruutveckling. Inom spelvetenskap är det fortfarande relativt ungt och outforskat. Mycket av den forskning som gjorts om det inom spelvetenskap bygger på det arb
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-21317
Autor:
Khazanehdarloo, Aryan, Mohamed, Karim
In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-51359
Att identifiera och kategorisera mönster är etablerat inom både arkitektur och mjukvaruutveckling. Inom spelvetenskap är det fortfarande relativt ungt och outforskat. Mycket av den forskning som gjorts om det inom spelvetenskap bygger på det arb
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::84d3bcdde13464176dad17ed940c71db
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-21317
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-21317
Autor:
Khazanehdarloo, Aryan, Mohamed, Karim
In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______262::ecf5a2183de3d9012bb032e2868d01be
http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-51359
http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-51359
Autor:
Nylin, Tobias
This report describes my degree project. For my degree project I made a demo for a game idea that I've developed, and implemented for use with Xbox 360. The idea was about converting the feeling and gameplay of old 2D side-scrolling platform games in
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-23414
Autor:
Nylin, Tobias
This report describes my degree project. For my degree project I made a demo for a game idea that I've developed, and implemented for use with Xbox 360. The idea was about converting the feeling and gameplay of old 2D side-scrolling platform games in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______681::368e6c9604a2566fa13f3b9b654222cc
http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-23414
http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-23414