Zobrazeno 1 - 10
of 209
pro vyhledávání: '"depth map coding"'
Publikováno v:
IEEE Access, Vol 11, Pp 87420-87429 (2023)
Currently, the coding efficacy of the cutting-edge video coding standard H.266/VVC surpasses that of 3D-HEVC (3D-High Efficiency Video Coding), but the existing VVC (Versatile Video Coding) low-complexity coding algorithm is mainly optimized for 2D v
Externí odkaz:
https://doaj.org/article/0bb94946aafa4348a83fac6aed46e430
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Publikováno v:
Journal of Real-Time Image Processing. 17:1637-1646
3D-high efficiency video coding (3D-HEVC) contains more encoding viewpoints than traditional HEVC, resulting in a significant increase of coding complexity. In this paper, we propose a low complexity intra mode decision algorithm to reduce the number
Publikováno v:
DCC
3D-High Efficiency Video Coding (3D-HEVC) is a video compression standard developed for multi-view video plus depth map coding based on the latest HEVC coding standard. We propose an eXtreme Gradient Boosting (XGBoost) system based fast coding unit (
Publikováno v:
IEEE Transactions on Image Processing. 27:4195-4206
3D-high efficiency video coding (HEVC) is developed for the compression of the multi-view video plus depth format, which is based on the latest generation of video coding standard, HEVC. It further adopts several new intra prediction modes, depth-mod
Publikováno v:
Signal Processing: Image Communication. 65:26-32
In stereoscopic video coding, vast and varied coding modes are utilized to adapt various video content. In order to select the optimal coding parameter set for coding unit, rate–distortion optimization (RDO) criterion is employed as a critical tech
Publikováno v:
Journal of Visual Languages & Computing. 45:44-50
Depth compression plays an important role in 3D video coding with the typical texture-plus-depth representation. In this paper, to reduce the encoding complexity of depth map, we propose a low complexity adaptive View Synthesis Optimization scheme fo
Publikováno v:
IEEE Signal Processing Letters. 25:417-421
In three-dimensional (3-D) video coding systems, depth maps represent the geometric information of a 3-D scene. Since depth maps are not displayed to viewers but to generate virtual views, the quality of depth maps needs to be measured by its effect
Publikováno v:
Signal Processing: Image Communication. 52:1-5
Multi-view video plus depth (MVD) format 3D video consists of color texture image and gray depth map, the depth map provides the scene geometry information and is utilized to synthesize the virtual views through Depth Image Based Rendering (DIBR) tec
Publikováno v:
Electronics Letters. 54:880-882
Rate-distortion optimisation (RDO) is the key technology that is used to choose the optimal coding parameters in video coding. As the Lagrangian multiplier plays a vital role in RDO, a model-based Lagrangian multiplier derivation method is proposed f