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pro vyhledávání: '"de la Hera, Teresa"'
Autor:
de la Hera, Teresa
The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy,
Externí odkaz:
http://library.oapen.org/handle/20.500.12657/24326
Publikováno v:
Media and Communication, 11, 2, 266-277, Political Communication in Times of Spectacularisation: Digital Narratives, Engagement, and Politainment
The aim of this study is to explore how digital entertainment games are used as spaces for political persuasion in electoral campaigns, by examining Joe Biden's use of Fortnite during the campaign for the 2020 US presidential election as a case study
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/88225
Publikováno v:
Media and Communication, 11, 2, 278-290, Political Communication in Times of Spectacularisation: Digital Narratives, Engagement, and Politainment
The goal of this study is to explore the role of digital games as political actors in digital journalism. The development of digital games designed to frame journalistic messages led to the emergence of newsgames. This trend impacts online mass media
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/88221
Autor:
De La Hera, Teresa, Cañete Sanz, Laura, Navarro Sierra, Nuria, Jansz, Jeroen, Kneer, Julia, Glas, René, van Vught, Jasper
Publikováno v:
Frontiers in Communication; 2024, p1-13, 13p
Akademický článek
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Publikováno v:
Media and Communication, 9, 1, 1-4, Games and Communication - Quo Vadis?
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gam
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/78070
Akademický článek
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Publikováno v:
Frontiers in Communication. 8
Autor:
De La Hera, Teresa, Jansz, Jeroen, Raessens, Joost, Schouten, Ben
The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resu
Externí odkaz:
https://library.oapen.org/handle/20.500.12657/47211