Zobrazeno 1 - 7
of 7
pro vyhledávání: '"de Heer, Johan"'
Autor:
van Eijk, Ronald, Salden, Alfons, de Heer, Johan, Peddemors, Arjan, Määttä, Petri, Haataja, Ville
Publikováno v:
International Journal of Pervasive Computing and Communications, 2005, Vol. 1, Issue 1, pp. 25-30.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/17427370580000110
Publikováno v:
Neuroergonomics and Cognitive Engineering
We report on initial evaluation findings regarding a human cognitive state assessment tool that was tested in various operational security operations centers (SOC).
Autor:
Steinrücke, Johannes, Mavromoustakos-Blom, Paris, van Stegeren, Judith, Attema, Ymko, Bakkes, Sander, de Groot, Thomas, de Heer, Johan, Heylen, Dirk, Hrynkiewicz, Rafal, de Jong, Ton, Oortwijn, Tije, Spronck, Pieter, Theune, Mariët, Veldkamp, Bernard, Ahram, Tareq Z., Falcão, Christianne S.
Publikováno v:
Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021, 239-247
STARTPAGE=239;ENDPAGE=247;TITLE=Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology
Lecture Notes in Networks and Systems ISBN: 9783030800901
AHFE (17)
STARTPAGE=239;ENDPAGE=247;TITLE=Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology
Lecture Notes in Networks and Systems ISBN: 9783030800901
AHFE (17)
The Data2Game project investigates how the efficacy of computerized training games can be enhanced by tailoring training scenarios to the individual player. The research is centered around three research innovations: (1) techniques for the automated
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ac449e4d5a7eb5b5f19b81e0571d5c83
https://research.utwente.nl/en/publications/26eec647-bf63-4be7-881a-40bae58dacbd
https://research.utwente.nl/en/publications/26eec647-bf63-4be7-881a-40bae58dacbd
Autor:
De Heer, Johan, Hrynkiewicz, Rafal, De Groot, Thomas, Faber, Edward, Barath, Tibor, Kantola, Jussi Ilari, Nazir, Salman
Publikováno v:
Advances in Human Factors, Business Management and Leadership-Proceedings of the AHFE 2017 International Conferences on Human Factors in Management and Leadership, and Business Management and Society, 299-308
STARTPAGE=299;ENDPAGE=308;TITLE=Advances in Human Factors, Business Management and Leadership-Proceedings of the AHFE 2017 International Conferences on Human Factors in Management and Leadership, and Business Management and Society
Advances in Intelligent Systems and Computing ISBN: 9783319603711
STARTPAGE=299;ENDPAGE=308;TITLE=Advances in Human Factors, Business Management and Leadership-Proceedings of the AHFE 2017 International Conferences on Human Factors in Management and Leadership, and Business Management and Society
Advances in Intelligent Systems and Computing ISBN: 9783319603711
We report on a Game based learning system, in which players can freely explore consequential judgment and dynamic decision making tasks based on an inquiry learning paradigm. The simplified dynamic game model integrates and balances several game comp
Publikováno v:
Advances in Human Factors in Cybersecurity-Proceedings of the AHFE 2017 International Conference on Human Factors in Cybersecurity, 2017, 173-184
STARTPAGE=173;ENDPAGE=184;TITLE=Advances in Human Factors in Cybersecurity-Proceedings of the AHFE 2017 International Conference on Human Factors in Cybersecurity, 2017
Advances in Intelligent Systems and Computing ISBN: 9783319605845
AHFE (9)
STARTPAGE=173;ENDPAGE=184;TITLE=Advances in Human Factors in Cybersecurity-Proceedings of the AHFE 2017 International Conference on Human Factors in Cybersecurity, 2017
Advances in Intelligent Systems and Computing ISBN: 9783319605845
AHFE (9)
Games viewed as socio-technical representations of real world system-of-systems may turn into Microworld research tools to monitor human dynamic decision making. In this paper we illustrate the potential of this methodology focusing on a Cyber Securi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c549d05ffa8f25745e51b85e0ecc0db1
https://research.utwente.nl/en/publications/aad0fdb3-4ea7-4142-ad18-0fd5e49881cf
https://research.utwente.nl/en/publications/aad0fdb3-4ea7-4142-ad18-0fd5e49881cf
Autor:
de Heer, Johan
Publikováno v:
Complex Systems Design & Management: Proceedings of the Sixth International Conference on Complex Systems Design & Management, CSD&M 2015; 2016, p133-142, 10p
Publikováno v:
ACM International Conference Proceeding Series; Dec2006, p27-es, 1p