Zobrazeno 1 - 10
of 2 236
pro vyhledávání: '"behavior trees"'
Publikováno v:
EPTCS 411, 2024, pp. 201-218
Behavior Trees (BTs) are high-level controllers that are useful in a variety of planning tasks and are gaining traction in robotic mission planning. As they gain popularity in safety-critical domains, it is important to formalize their syntax and sem
Externí odkaz:
http://arxiv.org/abs/2411.14165
Publikováno v:
EPTCS 411, 2024, pp. 56-72
Behavior Trees (BTs) are high level controllers that have found use in a wide range of robotics tasks. As they grow in popularity and usage, it is crucial to ensure that the appropriate tools and methods are available for ensuring they work as intend
Externí odkaz:
http://arxiv.org/abs/2411.14162
In this paper, we propose an approach that combines Vision Language Models (VLMs) and Behavior Trees (BTs) to address failures in robotics. Current robotic systems can handle known failures with pre-existing recovery strategies, but they are often il
Externí odkaz:
http://arxiv.org/abs/2411.01568
Modern network defense can benefit from the use of autonomous systems, offloading tedious and time-consuming work to agents with standard and learning-enabled components. These agents, operating on critical network infrastructure, need to be robust a
Externí odkaz:
http://arxiv.org/abs/2410.16383
The rapid advancements in autonomous vehicle software present both opportunities and challenges, especially in enhancing road safety. The primary objective of autonomous vehicles is to reduce accident rates through improved safety measures. However,
Externí odkaz:
http://arxiv.org/abs/2410.02469
Autor:
Ghiorzi, Enrico, Tacchella, Armando
This document aims at describing, in a suitably precise and unambiguous though informal way, the execution semantics of Behavior Trees as used in Robotics applications, with particular attention to the Halt semantics.
Comment: 13 pages, 9 figure
Comment: 13 pages, 9 figure
Externí odkaz:
http://arxiv.org/abs/2408.00090
Autor:
Iovino, Matteo, Förster, Julian, Falco, Pietro, Chung, Jen Jen, Siegwart, Roland, Smith, Christian
Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy design to Finite State Machines (FSMs). The advantages of B
Externí odkaz:
http://arxiv.org/abs/2405.16137
Executing temporal plans in the real and open world requires adapting to uncertainty both in the environment and in the plan actions. A plan executor must therefore be flexible to dispatch actions based on the actual execution conditions. In general,
Externí odkaz:
http://arxiv.org/abs/2406.17379
Many manipulation tasks pose a challenge since they depend on non-visual environmental information that can only be determined after sustained physical interaction has already begun. This is particularly relevant for effort-sensitive, dynamics-depend
Externí odkaz:
http://arxiv.org/abs/2406.14634